aster2013 073854bfb3 Update Audio Lua API. il y a 12 ans
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Audio 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. il y a 12 ans
Container 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. il y a 12 ans
Core 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. il y a 12 ans
Engine 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. il y a 12 ans
Graphics d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. il y a 12 ans
IO 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. il y a 12 ans
Input 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. il y a 12 ans
LuaScript 073854bfb3 Update Audio Lua API. il y a 12 ans
Math 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. il y a 12 ans
Navigation 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. il y a 12 ans
Network 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. il y a 12 ans
Physics 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. il y a 12 ans
Resource d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. il y a 12 ans
Scene df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. il y a 12 ans
Script d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. il y a 12 ans
UI c162f2ebf6 Fix escalating UI element priority due to tooltip / popup forcing themselves to max. priority. Closes #154. il y a 12 ans
CMakeLists.txt 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. il y a 12 ans
Precompiled.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. il y a 12 ans
Precompiled.h 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. il y a 12 ans
Revision.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. il y a 12 ans
Revision.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. il y a 12 ans
Urho3D.h.in 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. il y a 12 ans
Urho3D.pc.in 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. il y a 12 ans