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BorderImage.cpp
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42792b0bd2
Minor improvement and bug fix on some of the UI elements.
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12 vuotta sitten |
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BorderImage.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 vuotta sitten |
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Button.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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Button.h
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92cb20e9f5
Enhance Editor to warn user actions that can potentially lose data.
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12 vuotta sitten |
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CMakeLists.txt
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d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
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12 vuotta sitten |
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CheckBox.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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CheckBox.h
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42792b0bd2
Minor improvement and bug fix on some of the UI elements.
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12 vuotta sitten |
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Cursor.cpp
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 vuotta sitten |
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Cursor.h
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 vuotta sitten |
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DropDownList.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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DropDownList.h
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8ca35d3794
Allow selecting DropDownList items with arrow keys.
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12 vuotta sitten |
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FileSelector.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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FileSelector.h
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2565755905
Misc. tweaks on Editors and minor refactoring.
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12 vuotta sitten |
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Font.cpp
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 vuotta sitten |
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Font.h
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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12 vuotta sitten |
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LineEdit.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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LineEdit.h
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d1bbe45515
Added SDL on-screen keyboard support.
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12 vuotta sitten |
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ListView.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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ListView.h
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fcb2f52035
Refactor and minor improvement on ListView class.
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12 vuotta sitten |
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Menu.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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Menu.h
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8ca35d3794
Allow selecting DropDownList items with arrow keys.
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12 vuotta sitten |
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MessageBox.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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MessageBox.h
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1a6970dcf2
Prevent message box crashes due to corrupted or missing data dir.
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12 vuotta sitten |
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ScrollBar.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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ScrollBar.h
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39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
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12 vuotta sitten |
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ScrollView.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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ScrollView.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 vuotta sitten |
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Slider.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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Slider.h
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e234e9e8b6
Refactored slider page event parameters to be simpler and fixed unintended scrolling while hovering without mouse button pressed.
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12 vuotta sitten |
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Sprite.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 vuotta sitten |
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Sprite.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 vuotta sitten |
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Text.cpp
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 vuotta sitten |
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Text.h
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 vuotta sitten |
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Text3D.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 vuotta sitten |
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Text3D.h
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 vuotta sitten |
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ToolTip.cpp
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358d9c2849
Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion.
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12 vuotta sitten |
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ToolTip.h
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358d9c2849
Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion.
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12 vuotta sitten |
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UI.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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UI.h
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 vuotta sitten |
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UIBatch.cpp
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 vuotta sitten |
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UIBatch.h
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7a7e86589b
Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any.
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12 vuotta sitten |
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UIElement.cpp
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c162f2ebf6
Fix escalating UI element priority due to tooltip / popup forcing themselves to max. priority. Closes #154.
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12 vuotta sitten |
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UIElement.h
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c61a5e6f01
Added new ItemClicked event for ListView items which is also sent for right-clicks. ItemDoubleClicked is also sent also for right-clicks now. Added more event parameters to ItemClicked & ItemDoubleClicked events. Closes #88.
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12 vuotta sitten |
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UIEvents.h
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6e9a0fb715
Select all the text when moving focus on a line edit by TAB key.
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12 vuotta sitten |
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View3D.cpp
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36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
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12 vuotta sitten |
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View3D.h
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36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
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12 vuotta sitten |
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Window.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 vuotta sitten |
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Window.h
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9ff0247c68
Applied material editor preview patch from primitivewaste, which also adds View3D UI element class.
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12 vuotta sitten |