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BorderImage.cpp
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42792b0bd2
Minor improvement and bug fix on some of the UI elements.
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12 tahun lalu |
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BorderImage.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 tahun lalu |
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Button.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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Button.h
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92cb20e9f5
Enhance Editor to warn user actions that can potentially lose data.
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12 tahun lalu |
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CMakeLists.txt
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d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
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12 tahun lalu |
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CheckBox.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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CheckBox.h
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42792b0bd2
Minor improvement and bug fix on some of the UI elements.
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12 tahun lalu |
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Cursor.cpp
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 tahun lalu |
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Cursor.h
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 tahun lalu |
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DropDownList.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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DropDownList.h
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8ca35d3794
Allow selecting DropDownList items with arrow keys.
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12 tahun lalu |
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FileSelector.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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FileSelector.h
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2565755905
Misc. tweaks on Editors and minor refactoring.
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12 tahun lalu |
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Font.cpp
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 tahun lalu |
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Font.h
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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12 tahun lalu |
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LineEdit.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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LineEdit.h
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d1bbe45515
Added SDL on-screen keyboard support.
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12 tahun lalu |
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ListView.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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ListView.h
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fcb2f52035
Refactor and minor improvement on ListView class.
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12 tahun lalu |
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Menu.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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Menu.h
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8ca35d3794
Allow selecting DropDownList items with arrow keys.
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12 tahun lalu |
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MessageBox.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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MessageBox.h
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1a6970dcf2
Prevent message box crashes due to corrupted or missing data dir.
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12 tahun lalu |
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ScrollBar.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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ScrollBar.h
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39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
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12 tahun lalu |
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ScrollView.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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ScrollView.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 tahun lalu |
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Slider.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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Slider.h
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e234e9e8b6
Refactored slider page event parameters to be simpler and fixed unintended scrolling while hovering without mouse button pressed.
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12 tahun lalu |
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Sprite.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 tahun lalu |
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Sprite.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 tahun lalu |
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Text.cpp
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 tahun lalu |
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Text.h
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 tahun lalu |
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Text3D.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 tahun lalu |
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Text3D.h
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 tahun lalu |
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ToolTip.cpp
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358d9c2849
Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion.
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12 tahun lalu |
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ToolTip.h
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358d9c2849
Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion.
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12 tahun lalu |
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UI.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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UI.h
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 tahun lalu |
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UIBatch.cpp
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 tahun lalu |
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UIBatch.h
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7a7e86589b
Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any.
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12 tahun lalu |
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UIElement.cpp
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c162f2ebf6
Fix escalating UI element priority due to tooltip / popup forcing themselves to max. priority. Closes #154.
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12 tahun lalu |
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UIElement.h
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c61a5e6f01
Added new ItemClicked event for ListView items which is also sent for right-clicks. ItemDoubleClicked is also sent also for right-clicks now. Added more event parameters to ItemClicked & ItemDoubleClicked events. Closes #88.
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12 tahun lalu |
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UIEvents.h
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6e9a0fb715
Select all the text when moving focus on a line edit by TAB key.
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12 tahun lalu |
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View3D.cpp
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36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
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12 tahun lalu |
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View3D.h
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36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
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12 tahun lalu |
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Window.cpp
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 tahun lalu |
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Window.h
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9ff0247c68
Applied material editor preview patch from primitivewaste, which also adds View3D UI element class.
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12 tahun lalu |