- #include "Uniforms.hlsl"
- #include "Transform.hlsl"
- void VS(float4 iPos : POSITION,
- out float4 oPos : POSITION)
- {
- float4x3 modelMatrix = iModelMatrix;
- float3 worldPos = GetWorldPos(modelMatrix);
- oPos = GetClipPos(worldPos);
- }
- void PS(out float4 oColor : COLOR0)
- {
- oColor = 1.0;
- }
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