| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- #ifdef COMPILEVS
- #ifdef SKINNED
- float4x3 GetSkinMatrix(float4 blendWeights, int4 blendIndices)
- {
- return cSkinMatrices[blendIndices.x] * blendWeights.x +
- cSkinMatrices[blendIndices.y] * blendWeights.y +
- cSkinMatrices[blendIndices.z] * blendWeights.z +
- cSkinMatrices[blendIndices.w] * blendWeights.w;
- }
- #endif
- float2 GetTexCoord(float2 iTexCoord)
- {
- return float2(dot(iTexCoord, cUOffset.xy) + cUOffset.w, dot(iTexCoord, cVOffset.xy) + cVOffset.w);
- };
- float4 GetClipPos(float3 worldPos)
- {
- return mul(float4(worldPos, 1.0), cViewProj);
- }
- float GetZonePos(float3 worldPos)
- {
- return saturate(mul(float4(worldPos, 1.0), cZone).z);
- }
- float GetDepth(float4 clipPos)
- {
- return dot(clipPos.zw, cDepthMode.zw);
- }
- float3 GetBillboardPos(float4 iPos, float2 iSize, float4x3 modelMatrix)
- {
- return mul(iPos, modelMatrix) + mul(float3(iSize.x, iSize.y, 0.0), cBillboardRot);
- }
- float3 GetBillboardNormal()
- {
- return float3(-cBillboardRot[2][0], -cBillboardRot[2][1], -cBillboardRot[2][2]);
- }
- #if defined(SKINNED)
- #define iModelMatrix GetSkinMatrix(iBlendWeights, iBlendIndices);
- #elif defined(INSTANCED)
- #define iModelMatrix iModelInstance
- #else
- #define iModelMatrix cModel
- #endif
- #ifdef BILLBOARD
- #define GetWorldPos(modelMatrix) GetBillboardPos(iPos, iSize, modelMatrix)
- #else
- #define GetWorldPos(modelMatrix) mul(iPos, modelMatrix)
- #endif
- #ifdef BILLBOARD
- #define GetWorldNormal(modelMatrix) GetBillboardNormal()
- #else
- #define GetWorldNormal(modelMatrix) normalize(mul(iNormal, (float3x3)modelMatrix))
- #endif
- #define GetWorldTangent(modelMatrix) normalize(mul(iTangent.xyz, (float3x3)modelMatrix))
- #endif
|