Lasse Öörni 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
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Direct3D9 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
OpenGL 210b295f81 Removed duplicate code from shadow map setup. 11 лет назад
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. 11 лет назад
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 лет назад
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Batch.cpp d0b1036001 Add material shader animation. 11 лет назад
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 лет назад
BillboardSet.cpp 7a8183952f BillboardSet "Face Camera" attribute doesn't need accessor mode. 11 лет назад
BillboardSet.h 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. 11 лет назад
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Camera.cpp 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. 11 лет назад
Camera.h 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. 11 лет назад
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
DebugRenderer.cpp 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 лет назад
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 лет назад
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 12 лет назад
Drawable.h 60ef5aa6bf Add DRAWABLE_2D. 12 лет назад
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 12 лет назад
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 12 лет назад
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 лет назад
GraphicsDefs.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 лет назад
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 лет назад
Material.cpp 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. 11 лет назад
Material.h 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. 11 лет назад
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 лет назад
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
ParticleEmitter.cpp ff0f09e224 Convert also ParticleEmitter Face Camera attribute to non-accessor mode. 11 лет назад
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
RenderPath.cpp 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. 11 лет назад
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 лет назад
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 лет назад
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 лет назад
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 лет назад
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 12 лет назад
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 лет назад
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 лет назад
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 лет назад
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 лет назад
Terrain.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 лет назад
View.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 лет назад
View.h c8fe21f06a Revert "Fixes to sceneless renderpath on OpenGL." to fix crash on minimize on Android. 11 лет назад
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Zone.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 12 лет назад