BillboardSet.cpp 17 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Batch.h"
  25. #include "BillboardSet.h"
  26. #include "Camera.h"
  27. #include "Context.h"
  28. #include "Geometry.h"
  29. #include "Graphics.h"
  30. #include "GraphicsImpl.h"
  31. #include "IndexBuffer.h"
  32. #include "MemoryBuffer.h"
  33. #include "Node.h"
  34. #include "Profiler.h"
  35. #include "ResourceCache.h"
  36. #include "Sort.h"
  37. #include "VertexBuffer.h"
  38. #include "XMLElement.h"
  39. #include "DebugNew.h"
  40. static const Vector3 DOT_SCALE(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
  41. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  42. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  43. {
  44. return lhs->sortDistance_ > rhs->sortDistance_;
  45. }
  46. OBJECTTYPESTATIC(BillboardSet);
  47. BillboardSet::BillboardSet(Context* context) :
  48. Drawable(context),
  49. geometry_(new Geometry(context)),
  50. animationLodBias_(1.0f),
  51. animationLodTimer_(0.0f),
  52. relative_(true),
  53. scaled_(true),
  54. sorted_(false),
  55. bufferSizeDirty_(true),
  56. bufferDirty_(true),
  57. forceUpdate_(false),
  58. previousOffset_(Vector3::ZERO),
  59. sortFrameNumber_(0)
  60. {
  61. drawableFlags_ = DRAWABLE_GEOMETRY;
  62. batches_.Resize(1);
  63. batches_[0].geometry_ = geometry_;
  64. batches_[0].geometryType_ = GEOM_BILLBOARD;
  65. }
  66. BillboardSet::~BillboardSet()
  67. {
  68. }
  69. void BillboardSet::RegisterObject(Context* context)
  70. {
  71. context->RegisterFactory<BillboardSet>();
  72. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  73. ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  74. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  75. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  82. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  83. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, VariantVector(), AM_FILE);
  84. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_NET | AM_NOEDIT);
  85. }
  86. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  87. {
  88. // Check if position relative to camera has changed, and re-sort in that case
  89. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  90. Vector3 worldPos = worldTransform.Translation();
  91. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  92. if (offset != previousOffset_)
  93. {
  94. previousOffset_ = offset;
  95. if (sorted_)
  96. {
  97. // Sort billboards only once per frame. This means that secondary views will get
  98. // the same sorting as the main view
  99. if (frame.frameNumber_ != sortFrameNumber_)
  100. {
  101. sortFrameNumber_ = frame.frameNumber_;
  102. bufferDirty_ = true;
  103. }
  104. }
  105. }
  106. distance_ = frame.camera_->GetDistance(worldPos);
  107. // Calculate scaled distance for animation LOD
  108. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  109. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  110. if (scale > M_EPSILON)
  111. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  112. else
  113. lodDistance_ = 0.0f;
  114. batches_[0].distance_ = distance_;
  115. batches_[0].worldTransform_ = &worldTransform;
  116. }
  117. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  118. {
  119. if (bufferSizeDirty_)
  120. {
  121. UpdateBufferSize();
  122. forceUpdate_ = true;
  123. }
  124. if (vertexBuffer_->IsDataLost())
  125. {
  126. vertexBuffer_->ClearDataLost();
  127. bufferDirty_ = true;
  128. forceUpdate_ = true;
  129. }
  130. if (bufferDirty_)
  131. UpdateVertexBuffer(frame);
  132. }
  133. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  134. {
  135. if (bufferDirty_ || bufferSizeDirty_ || (vertexBuffer_ && vertexBuffer_->IsDataLost()))
  136. return UPDATE_MAIN_THREAD;
  137. else
  138. return UPDATE_NONE;
  139. }
  140. void BillboardSet::SetMaterial(Material* material)
  141. {
  142. batches_[0].material_ = material;
  143. MarkNetworkUpdate();
  144. }
  145. void BillboardSet::SetNumBillboards(unsigned num)
  146. {
  147. unsigned oldNum = billboards_.Size();
  148. billboards_.Resize(num);
  149. // Set default values to new billboards
  150. for (unsigned i = oldNum; i < num; ++i)
  151. {
  152. billboards_[i].position_ = Vector3::ZERO;
  153. billboards_[i].size_ = Vector2::ONE;
  154. billboards_[i].uv_ = Rect::POSITIVE;
  155. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  156. billboards_[i].rotation_ = 0.0f;
  157. billboards_[i].enabled_ = false;
  158. }
  159. bufferSizeDirty_ = true;
  160. MarkPositionsDirty();
  161. MarkNetworkUpdate();
  162. }
  163. void BillboardSet::SetRelative(bool enable)
  164. {
  165. relative_ = enable;
  166. MarkPositionsDirty();
  167. MarkNetworkUpdate();
  168. }
  169. void BillboardSet::SetScaled(bool enable)
  170. {
  171. scaled_ = enable;
  172. MarkPositionsDirty();
  173. MarkNetworkUpdate();
  174. }
  175. void BillboardSet::SetSorted(bool enable)
  176. {
  177. sorted_ = enable;
  178. MarkPositionsDirty();
  179. MarkNetworkUpdate();
  180. }
  181. void BillboardSet::SetAnimationLodBias(float bias)
  182. {
  183. animationLodBias_ = Max(bias, 0.0f);
  184. MarkNetworkUpdate();
  185. }
  186. void BillboardSet::Updated()
  187. {
  188. MarkPositionsDirty();
  189. MarkNetworkUpdate();
  190. }
  191. Material* BillboardSet::GetMaterial() const
  192. {
  193. return batches_[0].material_;
  194. }
  195. Billboard* BillboardSet::GetBillboard(unsigned index)
  196. {
  197. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  198. }
  199. void BillboardSet::SetMaterialAttr(ResourceRef value)
  200. {
  201. ResourceCache* cache = GetSubsystem<ResourceCache>();
  202. SetMaterial(cache->GetResource<Material>(value.id_));
  203. }
  204. void BillboardSet::SetBillboardsAttr(VariantVector value)
  205. {
  206. unsigned index = 0;
  207. SetNumBillboards(value[index++].GetInt());
  208. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  209. {
  210. i->position_ = value[index++].GetVector3();
  211. i->size_ = value[index++].GetVector2();
  212. Vector4 uv = value[index++].GetVector4();
  213. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  214. i->color_ = value[index++].GetColor();
  215. i->rotation_ = value[index++].GetFloat();
  216. i->enabled_ = value[index++].GetBool();
  217. }
  218. Updated();
  219. }
  220. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  221. {
  222. MemoryBuffer buf(value);
  223. unsigned numBillboards = buf.ReadVLE();
  224. SetNumBillboards(numBillboards);
  225. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  226. {
  227. i->position_ = buf.ReadVector3();
  228. i->size_ = buf.ReadVector2();
  229. i->uv_ = buf.ReadRect();
  230. i->color_ = buf.ReadColor();
  231. i->rotation_ = buf.ReadFloat();
  232. i->enabled_ = buf.ReadBool();
  233. }
  234. Updated();
  235. }
  236. ResourceRef BillboardSet::GetMaterialAttr() const
  237. {
  238. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  239. }
  240. VariantVector BillboardSet::GetBillboardsAttr() const
  241. {
  242. VariantVector ret;
  243. ret.Push(billboards_.Size());
  244. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  245. {
  246. ret.Push(i->position_);
  247. ret.Push(i->size_);
  248. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  249. ret.Push(i->color_);
  250. ret.Push(i->rotation_);
  251. ret.Push(i->enabled_);
  252. }
  253. return ret;
  254. }
  255. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  256. {
  257. attrBuffer_.Clear();
  258. attrBuffer_.WriteVLE(billboards_.Size());
  259. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  260. {
  261. attrBuffer_.WriteVector3(i->position_);
  262. attrBuffer_.WriteVector2(i->size_);
  263. attrBuffer_.WriteRect(i->uv_);
  264. attrBuffer_.WriteColor(i->color_);
  265. attrBuffer_.WriteFloat(i->rotation_);
  266. attrBuffer_.WriteBool(i->enabled_);
  267. }
  268. return attrBuffer_.GetBuffer();
  269. }
  270. void BillboardSet::OnMarkedDirty(Node* node)
  271. {
  272. Drawable::OnMarkedDirty(node);
  273. if (node == node_ && relative_)
  274. bufferDirty_ = true;
  275. }
  276. void BillboardSet::OnWorldBoundingBoxUpdate()
  277. {
  278. worldBoundingBox_.defined_ = false;
  279. unsigned enabledBillboards = 0;
  280. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  281. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  282. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  283. for (unsigned i = 0; i < billboards_.Size(); ++i)
  284. {
  285. if (!billboards_[i].enabled_)
  286. continue;
  287. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  288. Vector3 center = billboardTransform * billboards_[i].position_;
  289. Vector3 edge = Vector3::ONE * size;
  290. worldBoundingBox_.Merge(BoundingBox(center - edge, center + edge));
  291. ++enabledBillboards;
  292. }
  293. // If no billboards enabled, the bounding box is just the node's world position
  294. if (!enabledBillboards)
  295. worldBoundingBox_.Merge(node_->GetWorldPosition());
  296. }
  297. void BillboardSet::UpdateBufferSize()
  298. {
  299. if (!vertexBuffer_ || !indexBuffer_)
  300. {
  301. vertexBuffer_ = new VertexBuffer(context_);
  302. indexBuffer_ = new IndexBuffer(context_);
  303. batches_[0].geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  304. batches_[0].geometry_->SetIndexBuffer(indexBuffer_);
  305. }
  306. unsigned numBillboards = billboards_.Size();
  307. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  308. indexBuffer_->SetSize(numBillboards * 6, false);
  309. bufferSizeDirty_ = false;
  310. bufferDirty_ = true;
  311. if (!numBillboards)
  312. return;
  313. // Indices do not change for a given billboard capacity
  314. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, LOCK_DISCARD);
  315. if (!dest)
  316. return;
  317. unsigned vertexIndex = 0;
  318. while (numBillboards--)
  319. {
  320. *dest++ = vertexIndex; *dest++ = vertexIndex + 1; *dest++ = vertexIndex + 2;
  321. *dest++ = vertexIndex + 2; *dest++ = vertexIndex + 3; *dest++ = vertexIndex;
  322. vertexIndex += 4;
  323. }
  324. indexBuffer_->Unlock();
  325. }
  326. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  327. {
  328. // If using animation LOD, accumulate time and see if it is time to update
  329. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  330. {
  331. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * frame.viewSize_.y_ * ANIMATION_LOD_BASESCALE;
  332. if (animationLodTimer_ >= lodDistance_)
  333. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  334. else
  335. {
  336. // No LOD if immediate update forced
  337. if (!forceUpdate_)
  338. return;
  339. }
  340. }
  341. unsigned numBillboards = billboards_.Size();
  342. unsigned enabledBillboards = 0;
  343. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  344. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  345. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  346. // First check number of enabled billboards
  347. for (unsigned i = 0; i < numBillboards; ++i)
  348. {
  349. if (billboards_[i].enabled_)
  350. ++enabledBillboards;
  351. }
  352. sortedBillboards_.Resize(enabledBillboards);
  353. unsigned index = 0;
  354. // Then set initial sort order and distances
  355. for (unsigned i = 0; i < numBillboards; ++i)
  356. {
  357. Billboard& billboard = billboards_[i];
  358. if (billboard.enabled_)
  359. {
  360. sortedBillboards_[index++] = &billboard;
  361. if (sorted_)
  362. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  363. }
  364. }
  365. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  366. bufferDirty_ = false;
  367. forceUpdate_ = false;
  368. if (!enabledBillboards)
  369. return;
  370. if (sorted_)
  371. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  372. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, LOCK_DISCARD);
  373. if (!dest)
  374. return;
  375. Vector3 worldScale = worldTransform.Scale();
  376. for (unsigned i = 0; i < enabledBillboards; ++i)
  377. {
  378. Billboard& billboard = *sortedBillboards_[i];
  379. Vector3 position(billboardTransform * billboard.position_);
  380. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  381. unsigned color = billboard.color_.ToUInt();
  382. float angleRad = billboard.rotation_ * M_DEGTORAD;
  383. float rotationMatrix[2][2];
  384. rotationMatrix[0][0] = cosf(angleRad);
  385. rotationMatrix[0][1] = sinf(angleRad);
  386. rotationMatrix[1][0] = -rotationMatrix[0][1];
  387. rotationMatrix[1][1] = rotationMatrix[0][0];
  388. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  389. *((unsigned*)dest) = color; dest++;
  390. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.max_.y_;
  391. *dest++ = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  392. *dest++ = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  393. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  394. *((unsigned*)dest) = color; dest++;
  395. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.max_.y_;
  396. *dest++ = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  397. *dest++ = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  398. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  399. *((unsigned*)dest) = color; dest++;
  400. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.min_.y_;
  401. *dest++ = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  402. *dest++ = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  403. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  404. *((unsigned*)dest) = color; dest++;
  405. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.min_.y_;
  406. *dest++ = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  407. *dest++ = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  408. }
  409. vertexBuffer_->Unlock();
  410. }
  411. void BillboardSet::MarkPositionsDirty()
  412. {
  413. Drawable::OnMarkedDirty(node_);
  414. bufferDirty_ = true;
  415. }