Lasse Öörni 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 vuotta sitten
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D3D9GPUObject.cpp a40fead7dc Updated license for the new year. 13 vuotta sitten
D3D9GPUObject.h a40fead7dc Updated license for the new year. 13 vuotta sitten
D3D9Graphics.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 vuotta sitten
D3D9Graphics.h 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 vuotta sitten
D3D9GraphicsImpl.cpp 4f5e060a6a Fixed possible subsystem deinitialization order error. 12 vuotta sitten
D3D9GraphicsImpl.h b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 vuotta sitten
D3D9IndexBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 vuotta sitten
D3D9IndexBuffer.h a40fead7dc Updated license for the new year. 13 vuotta sitten
D3D9RenderSurface.cpp b2645460ef Refactored view queuing in Renderer. 13 vuotta sitten
D3D9RenderSurface.h 12bddee240 Whether to use derived opacity can be configured per UI element. By default true, except for Text. 13 vuotta sitten
D3D9Shader.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 vuotta sitten
D3D9Shader.h a40fead7dc Updated license for the new year. 13 vuotta sitten
D3D9ShaderVariation.cpp 6a7ffdcd19 Updated to newest AssImp from git repository. 12 vuotta sitten
D3D9ShaderVariation.h a40fead7dc Updated license for the new year. 13 vuotta sitten
D3D9Texture.cpp 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 vuotta sitten
D3D9Texture.h b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 vuotta sitten
D3D9Texture2D.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 vuotta sitten
D3D9Texture2D.h b2645460ef Refactored view queuing in Renderer. 13 vuotta sitten
D3D9TextureCube.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 vuotta sitten
D3D9TextureCube.h b2645460ef Refactored view queuing in Renderer. 13 vuotta sitten
D3D9VertexBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 vuotta sitten
D3D9VertexBuffer.h 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 vuotta sitten
D3D9VertexDeclaration.cpp a40fead7dc Updated license for the new year. 13 vuotta sitten
D3D9VertexDeclaration.h a40fead7dc Updated license for the new year. 13 vuotta sitten