OGLGraphicsImpl.cpp 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Mutex.h"
  29. #include "ProcessUtils.h"
  30. #include "DebugNew.h"
  31. static HashMap<GLFWwindow, Context*> windowContexts;
  32. GraphicsImpl::GraphicsImpl() :
  33. window_(0),
  34. activeTexture_(0),
  35. enabledAttributes_(0),
  36. boundFbo_(0),
  37. pixelFormat_(0),
  38. depthBits_(0),
  39. windowDepthBits_(0),
  40. fboDirty_(false)
  41. {
  42. }
  43. void SetWindowContext(GLFWwindow window, Context* context)
  44. {
  45. MutexLock lock(GetStaticMutex());
  46. if (context)
  47. windowContexts[window] = context;
  48. else
  49. windowContexts.Erase(context);
  50. }
  51. Context* GetWindowContext(GLFWwindow window)
  52. {
  53. MutexLock lock(GetStaticMutex());
  54. HashMap<GLFWwindow, Context*>::ConstIterator i = windowContexts.Find(window);
  55. if (i != windowContexts.End())
  56. return i->second_;
  57. else
  58. return 0;
  59. }