Lasse Öörni 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. пре 11 година
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Direct3D9 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
OpenGL 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. пре 11 година
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
Animation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Batch.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Camera.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Camera.h 6833f858dc If a view's renderpath has no scene passes, allow rendering it also when no scene, camera & octree are provided. Closes #267. пре 11 година
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DebugRenderer.cpp 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] пре 11 година
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] пре 11 година
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. пре 11 година
Drawable.h 60ef5aa6bf Add DRAWABLE_2D. пре 11 година
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. пре 11 година
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. пре 11 година
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. пре 11 година
GraphicsDefs.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. пре 11 година
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Light.cpp 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. пре 11 година
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. пре 11 година
Material.cpp 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. пре 11 година
Material.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Octree.cpp 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. пре 11 година
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. пре 11 година
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
RenderPath.cpp 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. пре 11 година
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Renderer.cpp c8fe21f06a Revert "Fixes to sceneless renderpath on OpenGL." to fix crash on minimize on Android. пре 11 година
Renderer.h 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. пре 11 година
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. пре 12 година
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. пре 11 година
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. пре 12 година
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. пре 11 година
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. пре 11 година
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
View.cpp 9066f6873d Merge remote-tracking branch 'remotes/origin/transformspace' пре 11 година
View.h c8fe21f06a Revert "Fixes to sceneless renderpath on OpenGL." to fix crash on minimize on Android. пре 11 година
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Zone.cpp 0eb0a5d7a5 When a Zone moves or is removed from octree, clear zone from all drawables within the bounding box, not just from those that belong to the zone. This allows zone search in View to perform more optimally. пре 11 година
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. пре 11 година