| .. |
|
Direct3D9
|
b5836237e9
Remove dependency on Lua when LuaJIT is enabled.
|
12 年之前 |
|
OpenGL
|
c097d8f122
Fix OpenGL texture partial update.
|
12 年之前 |
|
AnimatedModel.cpp
|
c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
|
12 年之前 |
|
AnimatedModel.h
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
12 年之前 |
|
Animation.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Animation.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
AnimationController.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
AnimationController.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
AnimationState.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
AnimationState.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Batch.cpp
|
c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
|
12 年之前 |
|
Batch.h
|
c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
|
12 年之前 |
|
BillboardSet.cpp
|
04c3a45d92
Fixed vegetation wind effect on billboards.
|
12 年之前 |
|
BillboardSet.h
|
168b69c09d
Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script.
|
12 年之前 |
|
CMakeLists.txt
|
9b023ae862
Add BCM VideoCore include directories globally for RASPI build.
|
12 年之前 |
|
Camera.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Camera.h
|
311b66f859
Invert also quad projection when camera is inverted.
|
12 年之前 |
|
CustomGeometry.cpp
|
372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
|
12 年之前 |
|
CustomGeometry.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 年之前 |
|
DebugRenderer.cpp
|
7a20f0ad03
Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions.
|
12 年之前 |
|
DebugRenderer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
DecalSet.cpp
|
9443cce235
Use a temp variable when calculating a merged world bounding box, as OnWorldBoundingBoxUpdate() may be called re-entrantly from multiple worker threads.
|
12 年之前 |
|
DecalSet.h
|
0f4fbda5fb
Added Decals example.
|
12 年之前 |
|
Drawable.cpp
|
c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
|
12 年之前 |
|
Drawable.h
|
720ff4c3b8
Fix GCC build.
|
12 年之前 |
|
DrawableEvents.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
GPUObject.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Geometry.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Geometry.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Graphics.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
GraphicsDefs.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
GraphicsDefs.h
|
0201c1d961
Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0.
|
12 年之前 |
|
GraphicsEvents.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
GraphicsImpl.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
IndexBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Light.cpp
|
372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
|
12 年之前 |
|
Light.h
|
ce9154d545
Added missing URHO3D_API defines to some derived classes.
|
12 年之前 |
|
Material.cpp
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
12 年之前 |
|
Material.h
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
12 年之前 |
|
Model.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Model.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
OcclusionBuffer.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
OcclusionBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Octree.cpp
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
12 年之前 |
|
Octree.h
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
12 年之前 |
|
OctreeQuery.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
OctreeQuery.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
ParticleEmitter.cpp
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
12 年之前 |
|
ParticleEmitter.h
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
12 年之前 |
|
Precompiled.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Precompiled.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
RenderPath.cpp
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
12 年之前 |
|
RenderPath.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
RenderSurface.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Renderer.cpp
|
36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
|
12 年之前 |
|
Renderer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Shader.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
ShaderParser.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
ShaderParser.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
ShaderProgram.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
ShaderVariation.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Skeleton.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Skeleton.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Skybox.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Skybox.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
StaticModel.cpp
|
a1f6681de3
Eliminated one loop of going through the drawables in View::GetDrawables(). Instead perform the same work in worker threads.
|
12 年之前 |
|
StaticModel.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 年之前 |
|
StaticModelGroup.cpp
|
9443cce235
Use a temp variable when calculating a merged world bounding box, as OnWorldBoundingBoxUpdate() may be called re-entrantly from multiple worker threads.
|
12 年之前 |
|
StaticModelGroup.h
|
f93a5e4a23
LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction().
|
12 年之前 |
|
Tangent.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Tangent.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Technique.cpp
|
1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
|
12 年之前 |
|
Technique.h
|
1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
|
12 年之前 |
|
Terrain.cpp
|
26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
|
12 年之前 |
|
Terrain.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
TerrainPatch.cpp
|
372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
|
12 年之前 |
|
TerrainPatch.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 年之前 |
|
Texture.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Texture2D.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
TextureCube.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
VertexBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
VertexDeclaration.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
View.cpp
|
40c7c0f7af
Initialize geometry type of light volume batches.
|
12 年之前 |
|
View.h
|
c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
|
12 年之前 |
|
Viewport.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |
|
Viewport.h
|
861dfadfa3
Add missing header file.
|
12 年之前 |
|
Zone.cpp
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 年之前 |
|
Zone.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 年之前 |