Lasse Öörni de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 ani în urmă
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Deferred.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 ani în urmă
DeferredHWDepth.xml de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 ani în urmă
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 ani în urmă
ForwardDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 ani în urmă
ForwardHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 ani în urmă
PBRDeferred.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. 9 ani în urmă
PBRDeferredHWDepth.xml de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 ani în urmă
Prepass.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. 9 ani în urmă
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 ani în urmă
PrepassHWDepth.xml de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 ani în urmă