Lisandro Bruzzo 3f830d4f20 Update Vegetation.hlsl 8 年之前
..
Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 年之前
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 年之前
Shaders 3f830d4f20 Update Vegetation.hlsl 8 年之前
Techniques 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 年之前
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 年之前