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- #include "Uniforms.glsl"
- #include "Samplers.glsl"
- #include "Transform.glsl"
- varying vec2 vTexCoord;
- varying vec4 vColor;
- void VS()
- {
- mat4 modelMatrix = iModelMatrix;
- vec3 worldPos = GetWorldPos(modelMatrix);
- gl_Position = GetClipPos(worldPos);
-
- vTexCoord = iTexCoord;
- vColor = iColor;
- }
- void PS()
- {
- vec4 diffColor = cMatDiffColor * vColor;
- vec4 diffInput = texture2D(sDiffMap, vTexCoord);
- gl_FragColor = diffColor * diffInput;
- }
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