Simon Flores 3173c6199c Update Transform.glsl 8 years ago
..
AutoExposure.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
BRDF.glsl 9d5380bc10 Remove extraneous f from GLSL code to satisfy the compiler. 9 years ago
Basic.glsl 07a75dc37b Initial OpenGL 3.2 support. 10 years ago
Bloom.glsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 years ago
BloomHDR.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Blur.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
ColorCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Constants.glsl dfd8939840 Squashed commit of the following: 9 years ago
CopyFramebuffer.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DeferredLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 years ago
Depth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
FXAA2.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
FXAA3.glsl 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. 10 years ago
Fog.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
GammaCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
GreyScale.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
IBL.glsl b8d55583f7 Squashed commit of the following: 9 years ago
Lighting.glsl d7cf72563c Fix recent shader change for GLES. 9 years ago
LitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 years ago
LitSolid.glsl f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 years ago
PBR.glsl b8d55583f7 Squashed commit of the following: 9 years ago
PBRDeferred.glsl ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 years ago
PBRLitSolid.glsl b8d55583f7 Squashed commit of the following: 9 years ago
PostProcess.glsl 1d6a980136 Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES. 10 years ago
PrepassLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 years ago
Samplers.glsl f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 9 years ago
ScreenPos.glsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 years ago
Shadow.glsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 9 years ago
ShadowBlur.glsl 45aa12c496 VSM shadow map can be blurred 10 years ago
Skybox.glsl dfd8939840 Squashed commit of the following: 9 years ago
Skydome.glsl 5f7ef278be fix skydome glsl error 9 years ago
Stencil.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
TerrainBlend.glsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 years ago
Text.glsl 314a3af082 Fix artifacts in SDF text effects when supersampling is off. 9 years ago
Tonemap.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Transform.glsl 3173c6199c Update Transform.glsl 8 years ago
Uniforms.glsl b8d55583f7 Squashed commit of the following: 9 years ago
Unlit.glsl 7658ad39c7 Remove commented out shader code. 9 years ago
UnlitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 years ago
Urho2D.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Vegetation.glsl 25612d6e72 Bugfix for vegetation shader and instancing. 8 years ago
VegetationDepth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
VegetationShadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Water.glsl 90efa3b976 Specify high precision for water shader varyings on GLES to fix shaky reflection/refraction texture sampling. Closes #1593. 9 years ago