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AutoExposure.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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BRDF.glsl
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9d5380bc10
Remove extraneous f from GLSL code to satisfy the compiler.
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9 years ago |
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Basic.glsl
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07a75dc37b
Initial OpenGL 3.2 support.
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10 years ago |
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Bloom.glsl
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6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
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10 years ago |
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BloomHDR.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Blur.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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ColorCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Constants.glsl
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dfd8939840
Squashed commit of the following:
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9 years ago |
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CopyFramebuffer.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DeferredLight.glsl
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a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
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9 years ago |
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Depth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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FXAA2.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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FXAA3.glsl
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368cd56955
Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik.
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10 years ago |
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Fog.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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GammaCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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GreyScale.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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IBL.glsl
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b8d55583f7
Squashed commit of the following:
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9 years ago |
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Lighting.glsl
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d7cf72563c
Fix recent shader change for GLES.
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9 years ago |
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LitParticle.glsl
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 years ago |
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LitSolid.glsl
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f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678.
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9 years ago |
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PBR.glsl
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b8d55583f7
Squashed commit of the following:
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9 years ago |
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PBRDeferred.glsl
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ade01f61af
Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader.
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9 years ago |
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PBRLitSolid.glsl
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b8d55583f7
Squashed commit of the following:
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9 years ago |
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PostProcess.glsl
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1d6a980136
Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES.
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10 years ago |
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PrepassLight.glsl
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a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
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9 years ago |
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Samplers.glsl
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f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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9 years ago |
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ScreenPos.glsl
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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9 years ago |
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Shadow.glsl
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3e4ca7ae33
Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716.
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9 years ago |
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ShadowBlur.glsl
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45aa12c496
VSM shadow map can be blurred
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10 years ago |
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Skybox.glsl
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dfd8939840
Squashed commit of the following:
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9 years ago |
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Skydome.glsl
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5f7ef278be
fix skydome glsl error
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9 years ago |
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Stencil.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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TerrainBlend.glsl
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 years ago |
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Text.glsl
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314a3af082
Fix artifacts in SDF text effects when supersampling is off.
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9 years ago |
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Tonemap.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Transform.glsl
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3173c6199c
Update Transform.glsl
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8 years ago |
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Uniforms.glsl
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b8d55583f7
Squashed commit of the following:
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9 years ago |
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Unlit.glsl
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7658ad39c7
Remove commented out shader code.
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9 years ago |
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UnlitParticle.glsl
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 years ago |
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Urho2D.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Vegetation.glsl
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25612d6e72
Bugfix for vegetation shader and instancing.
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8 years ago |
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VegetationDepth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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VegetationShadow.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Water.glsl
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90efa3b976
Specify high precision for water shader varyings on GLES to fix shaky reflection/refraction texture sampling. Closes #1593.
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9 years ago |