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Merge pull request #46 from bertt/patch-1

Update readme.md
Vicente Penades 5 жил өмнө
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+ 2 - 2
src/SharpGLTF.Toolkit/Materials/readme.md

@@ -48,5 +48,5 @@ var material = new Materials.MaterialBuilder("material1")
 
 MaterialBuilder also supports a fallback material that will be used in case the main material is not
 supported by the rendering engine. But due to glTF limitations, this feature is restricted only to
-a main material using SpecularGlossiness shader, and the fallback material using MatellicRoughness
-shader.
+a main material using SpecularGlossiness shader, and the fallback material using MetallicRoughness
+shader.