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    Class Dialog

    The Dialog View is a Window that by default is centered and contains one or more Button. It defaults to the Dialog color scheme and has a 1 cell padding around the edges.
    Inheritance
    System.Object
    Responder
    View
    Toplevel
    Window
    Dialog
    FileDialog
    Implements
    System.Collections.IEnumerable
    Inherited Members
    Window.Title
    Window.GetEnumerator()
    Window.Add(View)
    Window.Remove(View)
    Window.RemoveAll()
    Window.Redraw(Rect)
    Window.MouseEvent(MouseEvent)
    Toplevel.Running
    Toplevel.Ready
    Toplevel.Create()
    Toplevel.CanFocus
    Toplevel.Modal
    Toplevel.MenuBar
    Toplevel.StatusBar
    Toplevel.WillPresent()
    View.Enter
    View.Leave
    View.MouseEnter
    View.MouseLeave
    View.Driver
    View.Subviews
    View.Id
    View.IsCurrentTop
    View.WantMousePositionReports
    View.WantContinuousButtonPressed
    View.Frame
    View.LayoutStyle
    View.Bounds
    View.X
    View.Y
    View.Width
    View.Height
    View.SuperView
    View.SetNeedsDisplay()
    View.SetNeedsDisplay(Rect)
    View.ChildNeedsDisplay()
    View.Add(View[])
    View.BringSubviewToFront(View)
    View.SendSubviewToBack(View)
    View.SendSubviewBackwards(View)
    View.BringSubviewForward(View)
    View.Clear()
    View.Clear(Rect)
    View.ScreenToView(Int32, Int32)
    View.ClipToBounds()
    View.SetClip(Rect)
    View.DrawFrame(Rect, Int32, Boolean)
    View.DrawHotString(ustring, Attribute, Attribute)
    View.DrawHotString(ustring, Boolean, ColorScheme)
    View.Move(Int32, Int32)
    View.PositionCursor()
    View.HasFocus
    View.OnEnter()
    View.OnLeave()
    View.Focused
    View.MostFocused
    View.ColorScheme
    View.AddRune(Int32, Int32, Rune)
    View.ClearNeedsDisplay()
    View.SetFocus(View)
    View.KeyPress
    View.ProcessHotKey(KeyEvent)
    View.ProcessColdKey(KeyEvent)
    View.KeyDown
    View.OnKeyDown(KeyEvent)
    View.KeyUp
    View.OnKeyUp(KeyEvent)
    View.EnsureFocus()
    View.FocusFirst()
    View.FocusLast()
    View.FocusPrev()
    View.FocusNext()
    View.ToString()
    View.OnMouseEnter(MouseEvent)
    View.OnMouseLeave(MouseEvent)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Terminal.Gui
    Assembly: Terminal.Gui.dll
    Syntax
    public class Dialog : Window, IEnumerable
    Remarks
    To run the Dialog modally, create the Dialog, and pass it to Run(). This will execute the dialog until it terminates via the [ESC] or [CTRL-Q] key, or when one of the views or buttons added to the dialog calls RequestStop().

    Constructors

    Dialog(ustring, Int32, Int32, Button[])

    Initializes a new instance of the Dialog class with an optional set of Buttons to display
    Declaration
    public Dialog(ustring title, int width, int height, params Button[] buttons)
    Parameters
    Type Name Description
    NStack.ustring title Title for the dialog.
    System.Int32 width Width for the dialog.
    System.Int32 height Height for the dialog.
    Button[] buttons Optional buttons to lay out at the bottom of the dialog.

    Methods

    AddButton(Button)

    Adds a Button to the Dialog, its layout will be controled by the Dialog
    Declaration
    public void AddButton(Button button)
    Parameters
    Type Name Description
    Button button Button to add.

    LayoutSubviews()

    Declaration
    public override void LayoutSubviews()
    Overrides
    View.LayoutSubviews()

    ProcessKey(KeyEvent)

    Declaration
    public override bool ProcessKey(KeyEvent kb)
    Parameters
    Type Name Description
    KeyEvent kb
    Returns
    Type Description
    System.Boolean
    Overrides
    Toplevel.ProcessKey(KeyEvent)

    Implements

    System.Collections.IEnumerable
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