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Update outdated/misleading text

jklawreszuk 1 year ago
parent
commit
11973045fc

+ 8 - 8
en/manual/engine/file-system.md

@@ -19,11 +19,11 @@ var gamesave2 = VirtualFileSystem.ApplicationRoaming.OpenStream("gamesave001.dat
 
 ## Default mount points
 
-| Mount point | Description  | Writable | Cloud | Notes  | PC   | Android  | iOS   | Windows Phone 8.1   
-| ----------- | -------------| -------- | ----- | -------| ---- | -------- | ------- | --
-| data        | Application data, deployed by package    | ✗    | ✗     |           | Output directory/data    | APK itself  | Deployed package directory | InstalledLocation.Path
-| binary   | Application binaries, deployed by package | ✗  | ✗   | Usually the same as *app_data* (except on Android)  | Assembly directory | Assembly directory  | Assembly directory  | Assembly directory
-| roaming   | User specific data (roaming) | ✓    |  ✓    | Backup   | Output directory/roaming, *%APPDATA%* | *$(Context.getFilesDir)/roaming* | Library/roaming  | Roaming 
-| local  | User application data | ✓     |  ✓    | Backup   | Output directory/local | $(Context.getFilesDir)local    | Library/local  | Local 
-| cache   | Application cache   | ✓   | ✗    | DLC, etc. Might be deleted manually by user (restore, clear data, etc...)   | Output directory/cache, with do-not-back-up flags   | *$(Context.getFilesDir)/cache*   | Library/caches  | LocalCache  
-| tmp    | Application temporary data    | ✓        | ✗     | Might be deleted without notice by OS   | Output directory/temp, *%TEMP%/%APPNAME%*   | *$(Context.getCacheDir)*  | tmp | Temporary
+| Mount point | Description                               | Writable | Cloud | Notes                                                                     | PC                                                | Android                          | iOS                        |
+|-------------|-------------------------------------------|----------|-------|---------------------------------------------------------------------------|---------------------------------------------------|----------------------------------|----------------------------|
+| data        | Application data, deployed by package     | ✗        | ✗     |                                                                           | Output directory/data                             | APK itself                       | Deployed package directory |
+| binary      | Application binaries, deployed by package | ✗        | ✗     | Usually the same as *app_data* (except on Android)                        | Assembly directory                                | Assembly directory               | Assembly directory         |
+| roaming     | User specific data (roaming)              | ✓        | ✓     | Backup                                                                    | Output directory/roaming, *%APPDATA%*             | *$(Context.getFilesDir)/roaming* | Library/roaming            |
+| local       | User application data                     | ✓        | ✓     | Backup                                                                    | Output directory/local                            | $(Context.getFilesDir)local      | Library/local              |
+| cache       | Application cache                         | ✓        | ✗     | DLC, etc. Might be deleted manually by user (restore, clear data, etc...) | Output directory/cache, with do-not-back-up flags | *$(Context.getFilesDir)/cache*   | Library/caches             |
+| tmp         | Application temporary data                | ✓        | ✗     | Might be deleted without notice by OS                                     | Output directory/temp, *%TEMP%/%APPNAME%*         | *$(Context.getCacheDir)*         | tmp                        |

+ 1 - 1
en/manual/get-started/launch-stride.md

@@ -16,7 +16,7 @@ If you choose to install the latest version, the Stride Launcher asks if you wan
 
 ![Install Visual Studio integration](media/install-VS-plug-in-prompt.webp)
 
-The Stride Visual Studio extension adds syntax highlighting, live code validation, error checking, and navigation. It also lets you you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md). You don't need to install the extension to use Stride, but we recommend it, especially for programmers.
+The Stride Visual Studio extension lets you you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md). You don't need to install the extension to use Stride, but we recommend it, especially for programmers.
 
 ## Manage different versions of Stride
 

+ 1 - 1
en/manual/get-started/visual-studio-extension.md

@@ -2,7 +2,7 @@
 
 <span class="badge text-bg-primary">Beginner</span>
 
-The **Stride Visual Studio extension** adds syntax highlighting, live code validation, error checking, and navigation. It also lets you you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md).
+The **Stride Visual Studio extension** lets you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md).
 
 You don't need to install the extension to use Stride, but we recommend it, especially for programmers.
 

+ 0 - 3
en/manual/nuget/create-packages.md

@@ -5,9 +5,6 @@
 
 ## Open your project in Visual Studio
 
-> [!Note]
-> Game Studio will later support creating NuGet packages directly.
-
 First of all, after saving all your changes, open your project with Visual Studio. You can easily do this by clicking the appropriate button on the toolbar:
 
 ![Open project in Visual Studio](../game-studio/media/open-project-in-visual-studio.png)