This website works better with JavaScript
Home
Explore
Help
Sign In
csharp
/
stride3d.stride-docs
mirror of
https://github.com/stride3d/stride-docs.git
Watch
2
Star
0
Fork
0
Files
Issues
0
Wiki
Branch:
master-3.1
Branches
Tags
master
master-3.1
master-4.1
master-4.2
release
staging
2.0.0.20
2.0.0.19
2.0.0.17
2.0.0.16
2.0.0.15
2.0.0.14
2.0.0.13
stride3d.stride...
/
en
/
manual
/
toc.md
toc.md
13 KB
Permalink
History
Raw
Requirements
Xenko for Unity® developers
Xenko Launcher
Get started
Install Xenko
Visual Studio extension
Launch Xenko
Create a project
Game Studio
Assets
Create assets
Use assets
Scenes
Create a scene
Add entities
Manage entities
Navigate in the Scene Editor
Launch a game
Animation
Import animations
Animation properties
Set up animations
Preview animations
Animation scripts
Additive animation
Procedural animation
Custom blend trees
Model node links
custom attributes
Audio
Import audio
Audio asset properties
Non-spatialized audio
Spatialized audio
Audio emitters
Audio listeners
HRTF
Stream audio
Global audio settings
Play a range within an audio file
Custom audio data
Set an audio device
Engine
Assets
Asset bundles
Asset control
Entity component model
Manage entities
File system
Files and folders
Project structure
Cached files
Version control
Distribute a game
Game Studio
Scenes
Create and open a scene
Navigate in the Scene Editor
Manage scenes
Load scenes
Add entities
Manage entities
Assets
Create assets
Manage assets
Use assets
Archetypes
Prefabs
Create a prefab
Use prefabs
Edit prefabs
Nested prefabs
Override prefab properties
Prefab models
Game settings
Splash screen
World units
Graphics
Cameras
Camera slots
Animate a camera with a model file
Materials
Material maps
Attributes
Geometry attributes
Shading attributes
Misc attributes
Clear-coat shading
Layers
Slots
Materials for developers
Textures
Normal maps
Compression
Streaming
Skyboxes and backgrounds
Lights and shadows
Add a light
Point lights
Ambient lights
Directional lights
Skybox lights
Spot lights
Light probes
Light shafts
Shadows
Post effects
Anti-aliasing
Ambient occlusion
Bloom
Bright filter
Color transforms
Film grain
Gamma correction
ToneMap
Vignetting
Custom color transforms
Depth of field
Lens flare
Light streaks
Local reflections
Graphics compositor
Scene renderers
Custom scene renderers
Debug renderers
Render textures
Render group and masks
Effects and shaders
Effect language
Shading language
Classes, mixins and inheritance
Composition
Templates
Automatic shader stage input/output
Shader stages
Custom shaders
Compile shaders
Low-level API
Textures and render textures
Pipeline state
Resource binding
Draw vertices
SpriteBatch
SpriteFont
Rendering pipeline
Render features
Render stages
Sprite fonts
Input
Gamepads
Gestures
Keyboards
Mouse
Pointers
Sensors
Virtual buttons
Navigation
Navigation groups
Navigation meshes
Navigation bounding boxes
Navigation components
Dynamic navigation
Particles
Create particles
Emitters
Shapes
Ribbons and trails
Materials
Spawners
Initializers
Updaters
Tutorials
Particle materials
Inheritance
Lasers and lightning
Create a trail
Custom particles
Physics
Colliders
Static colliders
Rigidbodies
Kinematic rigidbodies
Characters
Collider shapes
Triggers
Constraints
Raycasting
Simulation
Tutorials
Create a bouncing ball
Script a trigger
Platforms
Linux
Setup and requirements
Create a Linux game
UWP
Xbox Live
iOS
Add or remove a platform
Set the graphics platform
Scripts
Types of script
Create a script
Use a script
Public properties and fields
Scheduling and priorities
Events
Debugging
Preprocessor variables
Create a model from code
Sprites
Import sprite sheets
Edit sprites
Set sprite borders
Use sprites
UI
Pages
Libraries
Editor
Add a UI to a scene
Layout system
Video
Set up a video
Video properties
Video scripts
Use a video as a skybox
Virtual reality
Enable VR
Preview a scene in VR
Overlays
Display a UI in an overlay
VR sickness
NuGet
Consume Packages
Create Packages
Troubleshooting
Logging
Debug text
Profiling
Xenko doesn't run
Default value changes ignored at runtime
Lights don't cast shadows
Full call stack not available
Error: "A SceneCameraRenderer in use has no camera assigned to its [Slot]. Make sure a camera is enabled and assigned to the [Slot]"