Michael Pollind
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78c746a229
Revert "feat: add visiblity toggle for MeshComponent" (#17908)
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1 year ago |
Michael Pollind
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444d09f641
feat: add visiblity toggle for MeshComponent (#17848)
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1 year ago |
Qing Tao
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b0b92a99cd
Add support to release BufferAssets owned by ModelAssets for some use cases (#113)
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2 years ago |
Guthrie Adams
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95464fee45
Fixing mesh feature processor on model change event
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2 years ago |
Guthrie Adams
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54dcdb726f
Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places
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2 years ago |
Li Hongshan
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ac34d31d9b
Fix for test case when mesh component controller created before mesh feature processor
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2 years ago |
Li Hongshan
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6b11098c38
Calculate lighting channels inside GetLightingChannelMask
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2 years ago |
Li Hongshan
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4a21c1b5a9
Collect lighting channel flags in a class and support flexible lighting channel counts
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2 years ago |
Li Hongshan
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6404925e1b
Add support for lighting channels
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2 years ago |
Guthrie Adams
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4466a61b53
updating model and model LOD to use asset based instance ID
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2 years ago |
Olex Lozitskiy
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4ea6d8710b
Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844)
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2 years ago |
gadams3
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8e6daaedcb
Added transparent flag to visible geometry structure.
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2 years ago |
gadams3
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ebc6d8bf69
updating bounds check on mesh component visible geometry function
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2 years ago |
gadams3
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cd42eec043
Adding const to render geometry intersection bus functions
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2 years ago |
gadams3
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927d15013b
Adding const to shape and bounds add related buses and interfaces so that functions can be called directly from const functions without casting
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2 years ago |
gadams3
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ae93927fdb
Adding asserts per code review feedback
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2 years ago |
gadams3
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faf592d03c
Updating visible geometry bus after PR feedback
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2 years ago |
gadams3
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0282d1debe
First iteration of visible geometry bus plus implementation for mesh component controller
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2 years ago |
Chris Galvan
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f8ae9f238c
Fixed logic error in visibility for LOD Configuration group
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2 years ago |
JLeclercq
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d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
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2 years ago |
gadams3
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3644d10301
Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map.
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2 years ago |
gadams3
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979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
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2 years ago |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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2 years ago |
Ken Pruiksma
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3c10e112fb
Removing actors from reflection cubemap images. (#14108)
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3 years ago |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 years ago |
Tommy Walton
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db1b01d9a8
GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911)
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3 years ago |
santorac
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1b0fc2ebb4
Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving
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3 years ago |
gadams3
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8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
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3 years ago |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 years ago |
Guthrie Adams
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758c18921e
renaming and updating formatting for a couple of functions
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3 years ago |