Michael Pollind
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78c746a229
Revert "feat: add visiblity toggle for MeshComponent" (#17908)
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1 jaar geleden |
Michael Pollind
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444d09f641
feat: add visiblity toggle for MeshComponent (#17848)
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1 jaar geleden |
Qing Tao
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b0b92a99cd
Add support to release BufferAssets owned by ModelAssets for some use cases (#113)
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2 jaren geleden |
Guthrie Adams
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95464fee45
Fixing mesh feature processor on model change event
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2 jaren geleden |
Guthrie Adams
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54dcdb726f
Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places
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2 jaren geleden |
Li Hongshan
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ac34d31d9b
Fix for test case when mesh component controller created before mesh feature processor
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2 jaren geleden |
Li Hongshan
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6b11098c38
Calculate lighting channels inside GetLightingChannelMask
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2 jaren geleden |
Li Hongshan
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4a21c1b5a9
Collect lighting channel flags in a class and support flexible lighting channel counts
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2 jaren geleden |
Li Hongshan
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6404925e1b
Add support for lighting channels
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2 jaren geleden |
Guthrie Adams
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4466a61b53
updating model and model LOD to use asset based instance ID
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2 jaren geleden |
Olex Lozitskiy
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4ea6d8710b
Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844)
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2 jaren geleden |
gadams3
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8e6daaedcb
Added transparent flag to visible geometry structure.
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2 jaren geleden |
gadams3
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ebc6d8bf69
updating bounds check on mesh component visible geometry function
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2 jaren geleden |
gadams3
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cd42eec043
Adding const to render geometry intersection bus functions
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2 jaren geleden |
gadams3
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927d15013b
Adding const to shape and bounds add related buses and interfaces so that functions can be called directly from const functions without casting
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2 jaren geleden |
gadams3
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ae93927fdb
Adding asserts per code review feedback
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2 jaren geleden |
gadams3
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faf592d03c
Updating visible geometry bus after PR feedback
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2 jaren geleden |
gadams3
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0282d1debe
First iteration of visible geometry bus plus implementation for mesh component controller
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2 jaren geleden |
Chris Galvan
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f8ae9f238c
Fixed logic error in visibility for LOD Configuration group
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2 jaren geleden |
JLeclercq
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d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
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2 jaren geleden |
gadams3
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3644d10301
Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map.
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2 jaren geleden |
gadams3
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979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
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2 jaren geleden |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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2 jaren geleden |
Ken Pruiksma
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3c10e112fb
Removing actors from reflection cubemap images. (#14108)
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3 jaren geleden |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 jaren geleden |
Tommy Walton
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db1b01d9a8
GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911)
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3 jaren geleden |
santorac
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1b0fc2ebb4
Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving
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3 jaren geleden |
gadams3
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8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
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3 jaren geleden |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 jaren geleden |
Guthrie Adams
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758c18921e
renaming and updating formatting for a couple of functions
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3 jaren geleden |