Historique des commits

Auteur SHA1 Message Date
  Michael Pollind 78c746a229 Revert "feat: add visiblity toggle for MeshComponent" (#17908) il y a 1 an
  Michael Pollind 444d09f641 feat: add visiblity toggle for MeshComponent (#17848) il y a 1 an
  Qing Tao b0b92a99cd Add support to release BufferAssets owned by ModelAssets for some use cases (#113) il y a 2 ans
  Guthrie Adams 95464fee45 Fixing mesh feature processor on model change event il y a 2 ans
  Guthrie Adams 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places il y a 2 ans
  Li Hongshan ac34d31d9b Fix for test case when mesh component controller created before mesh feature processor il y a 2 ans
  Li Hongshan 6b11098c38 Calculate lighting channels inside GetLightingChannelMask il y a 2 ans
  Li Hongshan 4a21c1b5a9 Collect lighting channel flags in a class and support flexible lighting channel counts il y a 2 ans
  Li Hongshan 6404925e1b Add support for lighting channels il y a 2 ans
  Guthrie Adams 4466a61b53 updating model and model LOD to use asset based instance ID il y a 2 ans
  Olex Lozitskiy 4ea6d8710b Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844) il y a 2 ans
  gadams3 8e6daaedcb Added transparent flag to visible geometry structure. il y a 2 ans
  gadams3 ebc6d8bf69 updating bounds check on mesh component visible geometry function il y a 2 ans
  gadams3 cd42eec043 Adding const to render geometry intersection bus functions il y a 2 ans
  gadams3 927d15013b Adding const to shape and bounds add related buses and interfaces so that functions can be called directly from const functions without casting il y a 2 ans
  gadams3 ae93927fdb Adding asserts per code review feedback il y a 2 ans
  gadams3 faf592d03c Updating visible geometry bus after PR feedback il y a 2 ans
  gadams3 0282d1debe First iteration of visible geometry bus plus implementation for mesh component controller il y a 2 ans
  Chris Galvan f8ae9f238c Fixed logic error in visibility for LOD Configuration group il y a 2 ans
  JLeclercq d90ce8e5a1 Add OnObjectSrgCreated event for Mesh and Actor components (#15175) il y a 2 ans
  gadams3 3644d10301 Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map. il y a 2 ans
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick il y a 2 ans
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. il y a 2 ans
  Ken Pruiksma 3c10e112fb Removing actors from reflection cubemap images. (#14108) il y a 3 ans
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) il y a 3 ans
  Tommy Walton db1b01d9a8 GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911) il y a 3 ans
  santorac 1b0fc2ebb4 Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving il y a 3 ans
  gadams3 8ec4a4d3eb Material Component: Renamed MaterialReceiver* to MaterialConsumer* il y a 3 ans
  santorac 783b110778 (Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state) il y a 3 ans
  Guthrie Adams 758c18921e renaming and updating formatting for a couple of functions il y a 3 ans