lumberyard-employee-dm
|
324c0317e9
O3DE engine Gem rename support (#17059)
|
2 years ago |
puvvadar
|
55558aee28
Fix build issues showing in nightly release builds
|
3 years ago |
Gene Walters
|
fa1f5a9503
Renaming the Multiplayer gem 'DefaultSpawner' to 'SimpleSpawner'
|
3 years ago |
Gene Walters
|
375e0b2d6f
Adding 'DefaultMultiplayerSpawner' to Multiplayer Gem; it's a level component which can be used to spawn a player
|
3 years ago |
Olex Lozitskiy
|
f4b3afae45
Added networking event logger events (#12481)
|
3 years ago |
Gene Walters
|
cfe28dd59a
Merging latest dev
|
3 years ago |
puvvadar
|
6f0507baac
Remove duplicate NetSysComponent from MP Gem
|
3 years ago |
puvvadar
|
10fc0b9f5a
Move NetSysComponent registration to AzFramework
|
3 years ago |
Sergey Pereslavtsev
|
cd9ad41d0f
Removed network spawnable holder component since it's not needed with the aliases system
|
4 years ago |
Olex Lozitskiy
|
89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
|
4 years ago |
AMZN-Olex
|
cb75607106
Merged dev
|
4 years ago |
AMZN-Olex
|
aa6c038880
Hierarchical components, phase 1, unittests
|
4 years ago |
pereslav
|
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
|
4 years ago |
Esteban Papp
|
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
|
4 years ago |
Steve Pham
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 years ago |
Esteban Papp
|
9b0316132c
Gems/Multiplayer
|
4 years ago |
Steve Pham
|
b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
|
4 years ago |
Steve Pham
|
70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
|
4 years ago |
karlberg
|
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
|
4 years ago |
karlberg
|
254ad165c1
A bunch of work to get external multiplayer components to actually work
|
4 years ago |
puvvadar
|
925928bb20
Add MultiplayerEditorGem to clean up logic plus misc. cleanup
|
4 years ago |
puvvadar
|
0ddf6cd6d2
Merge main to mpgem_editor
|
4 years ago |
pereslav
|
4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
|
4 years ago |
puvvadar
|
2309c06709
Fix merge error in MP Gem Module
|
4 years ago |
pereslav
|
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
|
4 years ago |
puvvadar
|
d1a65c8dc4
Merge main to Multiplayer Editor branch
|
4 years ago |
puvvadar
|
fa781fabc5
Add MultiplayerGem Editor components for Ctrl+G support
|
4 years ago |
alexpete
|
1044dc3da1
Integrating github/staging through commit ab87ed9
|
4 years ago |
alexpete
|
75dc720198
Integrating latest 47acbe8
|
4 years ago |
alexpete
|
a10351f38d
Initial commit
|
5 years ago |