lumberyard-employee-dm
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324c0317e9
O3DE engine Gem rename support (#17059)
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%!s(int64=2) %!d(string=hai) anos |
puvvadar
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55558aee28
Fix build issues showing in nightly release builds
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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fa1f5a9503
Renaming the Multiplayer gem 'DefaultSpawner' to 'SimpleSpawner'
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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375e0b2d6f
Adding 'DefaultMultiplayerSpawner' to Multiplayer Gem; it's a level component which can be used to spawn a player
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%!s(int64=3) %!d(string=hai) anos |
Olex Lozitskiy
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f4b3afae45
Added networking event logger events (#12481)
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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cfe28dd59a
Merging latest dev
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puvvadar
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6f0507baac
Remove duplicate NetSysComponent from MP Gem
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%!s(int64=3) %!d(string=hai) anos |
puvvadar
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10fc0b9f5a
Move NetSysComponent registration to AzFramework
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%!s(int64=3) %!d(string=hai) anos |
Sergey Pereslavtsev
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cd9ad41d0f
Removed network spawnable holder component since it's not needed with the aliases system
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%!s(int64=4) %!d(string=hai) anos |
Olex Lozitskiy
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89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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%!s(int64=4) %!d(string=hai) anos |
AMZN-Olex
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cb75607106
Merged dev
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%!s(int64=4) %!d(string=hai) anos |
AMZN-Olex
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aa6c038880
Hierarchical components, phase 1, unittests
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
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%!s(int64=4) %!d(string=hai) anos |
Esteban Papp
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1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=4) %!d(string=hai) anos |
Esteban Papp
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9b0316132c
Gems/Multiplayer
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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%!s(int64=4) %!d(string=hai) anos |
karlberg
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5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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%!s(int64=4) %!d(string=hai) anos |
karlberg
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254ad165c1
A bunch of work to get external multiplayer components to actually work
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%!s(int64=4) %!d(string=hai) anos |
puvvadar
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925928bb20
Add MultiplayerEditorGem to clean up logic plus misc. cleanup
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puvvadar
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0ddf6cd6d2
Merge main to mpgem_editor
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pereslav
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4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
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%!s(int64=4) %!d(string=hai) anos |
puvvadar
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2309c06709
Fix merge error in MP Gem Module
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pereslav
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a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
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puvvadar
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d1a65c8dc4
Merge main to Multiplayer Editor branch
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puvvadar
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fa781fabc5
Add MultiplayerGem Editor components for Ctrl+G support
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alexpete
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1044dc3da1
Integrating github/staging through commit ab87ed9
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alexpete
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75dc720198
Integrating latest 47acbe8
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%!s(int64=4) %!d(string=hai) anos |
alexpete
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a10351f38d
Initial commit
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