Gene Walters 09af5e4afa Display information as assetprocessor analyzes assets regard how many assets are new files, are outdated, have altered dependencies, or have new builders (#17965) 1 jaar geleden
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style 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) 2 jaren geleden
AssetDetailsPanel.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
AssetDetailsPanel.h e4995da10e Fix source dependency UI 3 jaren geleden
AssetTreeFilterModel.cpp 5cee9b43b7 Squashed commit of Procedural Prefab work (#4481) 4 jaren geleden
AssetTreeFilterModel.h 4cee263033 Minimal TypeInfo header/reduce std interdependencies. (#2688) 4 jaren geleden
AssetTreeItem.cpp a9d33a6517 Bugfix: Add source extension to model/material/physics mesh product assets (#16517) 2 jaren geleden
AssetTreeItem.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
AssetTreeModel.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
AssetTreeModel.h 81453defa0 Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485) 4 jaren geleden
BuilderData.cpp f1e2e30c97 Fix release compilation errors (#16319) 2 jaren geleden
BuilderData.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
BuilderDataItem.cpp ca3169fe2a Bug fix: Asset Processor debug build crashes due to BuilderInfoMetricsModel index inconsistencies (#11005) 3 jaren geleden
BuilderDataItem.h ca3169fe2a Bug fix: Asset Processor debug build crashes due to BuilderInfoMetricsModel index inconsistencies (#11005) 3 jaren geleden
BuilderInfoMetricsModel.cpp 2e67eb7b4f Changing Metrics output to a more 'standardized' format (#17851) 1 jaar geleden
BuilderInfoMetricsModel.h ca3169fe2a Bug fix: Asset Processor debug build crashes due to BuilderInfoMetricsModel index inconsistencies (#11005) 3 jaren geleden
BuilderInfoPatternsModel.cpp 6b5073dabb Asset Processor: Builder tab UI change & metrics (#10863) 3 jaren geleden
BuilderInfoPatternsModel.h 6b5073dabb Asset Processor: Builder tab UI change & metrics (#10863) 3 jaren geleden
BuilderListModel.cpp 8664d199c5 Right click job -> go to builder. (#15706) 2 jaren geleden
BuilderListModel.h 8664d199c5 Right click job -> go to builder. (#15706) 2 jaren geleden
CacheServerData.cpp 65561fc42e {lny13480} Updated Shared Cached interface based on feedback from UX (#10802) 3 jaren geleden
CacheServerData.h 65561fc42e {lny13480} Updated Shared Cached interface based on feedback from UX (#10802) 3 jaren geleden
ConnectionEditDialog.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 jaren geleden
ConnectionEditDialog.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 jaren geleden
EnabledRelocationTypesModel.cpp 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) 2 jaren geleden
EnabledRelocationTypesModel.h 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) 2 jaren geleden
GoToButton.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 jaren geleden
GoToButton.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 jaren geleden
GoToButton.ui a10351f38d Initial commit 5 jaren geleden
GoToButtonDelegate.cpp c314cec864 Reduce icon size 2 jaren geleden
GoToButtonDelegate.h c314cec864 Reduce icon size 2 jaren geleden
JobTreeViewItemDelegate.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 jaren geleden
JobTreeViewItemDelegate.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 jaren geleden
MainWindow.cpp 09af5e4afa Display information as assetprocessor analyzes assets regard how many assets are new files, are outdated, have altered dependencies, or have new builders (#17965) 1 jaar geleden
MainWindow.h 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) 2 jaren geleden
MainWindow.ui 889352b89b Asset processor relocation UI with delay (#15668) 2 jaren geleden
MessageWindow.cpp a6082d0de1 AP startup error collector (#6484) 4 jaren geleden
MessageWindow.h a6082d0de1 AP startup error collector (#6484) 4 jaren geleden
MessageWindow.ui a6082d0de1 AP startup error collector (#6484) 4 jaren geleden
ProductAssetDetailsPanel.cpp 4e51b9c8bb Merge branch 'development' into origin_AP_GoToButtonPerf 2 jaren geleden
ProductAssetDetailsPanel.h 43b2666b25 Product details page is now tabbed, like other views in the Asset Processor. (#15709) 2 jaren geleden
ProductAssetDetailsPanel.ui 43b2666b25 Product details page is now tabbed, like other views in the Asset Processor. (#15709) 2 jaren geleden
ProductAssetTreeItemData.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
ProductAssetTreeItemData.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
ProductAssetTreeModel.cpp 8320fcbaea Improved performance loading assets tab the first time. 2 jaren geleden
ProductAssetTreeModel.h 8320fcbaea Improved performance loading assets tab the first time. 2 jaren geleden
ProductDependencyTreeDelegate.cpp 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) 3 jaren geleden
ProductDependencyTreeDelegate.h 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) 3 jaren geleden
ProductDependencyTreeItemData.cpp 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) 3 jaren geleden
ProductDependencyTreeItemData.h 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) 3 jaren geleden
ProductDependencyTreeModel.cpp b53d0c5a8b Fix handling of dependency cycles. 3 jaren geleden
ProductDependencyTreeModel.h b53d0c5a8b Fix handling of dependency cycles. 3 jaren geleden
SourceAssetDetailsPanel.cpp bbcf6f71af Fixed performance issue displaying assets with hundreds of dependencies. 2 jaren geleden
SourceAssetDetailsPanel.h 49b229b74e Asset processor intermediate assets UI (#10545) 3 jaren geleden
SourceAssetDetailsPanel.ui 49b229b74e Asset processor intermediate assets UI (#10545) 3 jaren geleden
SourceAssetTreeFilterModel.cpp af29548343 Asset Processor: Measure, show, store, and load analysis job (CreateJob) duration metrics (#10624) 3 jaren geleden
SourceAssetTreeFilterModel.h af29548343 Asset Processor: Measure, show, store, and load analysis job (CreateJob) duration metrics (#10624) 3 jaren geleden
SourceAssetTreeItemData.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
SourceAssetTreeItemData.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
SourceAssetTreeModel.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden
SourceAssetTreeModel.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. 2 jaren geleden