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Gene Walters 09af5e4afa Display information as assetprocessor analyzes assets regard how many assets are new files, are outdated, have altered dependencies, or have new builders (#17965) há 1 ano atrás
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style 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) há 2 anos atrás
AssetDetailsPanel.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
AssetDetailsPanel.h e4995da10e Fix source dependency UI há 3 anos atrás
AssetTreeFilterModel.cpp 5cee9b43b7 Squashed commit of Procedural Prefab work (#4481) há 4 anos atrás
AssetTreeFilterModel.h 4cee263033 Minimal TypeInfo header/reduce std interdependencies. (#2688) há 4 anos atrás
AssetTreeItem.cpp a9d33a6517 Bugfix: Add source extension to model/material/physics mesh product assets (#16517) há 2 anos atrás
AssetTreeItem.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
AssetTreeModel.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
AssetTreeModel.h 81453defa0 Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485) há 4 anos atrás
BuilderData.cpp f1e2e30c97 Fix release compilation errors (#16319) há 2 anos atrás
BuilderData.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
BuilderDataItem.cpp ca3169fe2a Bug fix: Asset Processor debug build crashes due to BuilderInfoMetricsModel index inconsistencies (#11005) há 3 anos atrás
BuilderDataItem.h ca3169fe2a Bug fix: Asset Processor debug build crashes due to BuilderInfoMetricsModel index inconsistencies (#11005) há 3 anos atrás
BuilderInfoMetricsModel.cpp 2e67eb7b4f Changing Metrics output to a more 'standardized' format (#17851) há 1 ano atrás
BuilderInfoMetricsModel.h ca3169fe2a Bug fix: Asset Processor debug build crashes due to BuilderInfoMetricsModel index inconsistencies (#11005) há 3 anos atrás
BuilderInfoPatternsModel.cpp 6b5073dabb Asset Processor: Builder tab UI change & metrics (#10863) há 3 anos atrás
BuilderInfoPatternsModel.h 6b5073dabb Asset Processor: Builder tab UI change & metrics (#10863) há 3 anos atrás
BuilderListModel.cpp 8664d199c5 Right click job -> go to builder. (#15706) há 2 anos atrás
BuilderListModel.h 8664d199c5 Right click job -> go to builder. (#15706) há 2 anos atrás
CacheServerData.cpp 65561fc42e {lny13480} Updated Shared Cached interface based on feedback from UX (#10802) há 3 anos atrás
CacheServerData.h 65561fc42e {lny13480} Updated Shared Cached interface based on feedback from UX (#10802) há 3 anos atrás
ConnectionEditDialog.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
ConnectionEditDialog.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
EnabledRelocationTypesModel.cpp 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) há 2 anos atrás
EnabledRelocationTypesModel.h 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) há 2 anos atrás
GoToButton.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
GoToButton.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
GoToButton.ui a10351f38d Initial commit há 5 anos atrás
GoToButtonDelegate.cpp c314cec864 Reduce icon size há 2 anos atrás
GoToButtonDelegate.h c314cec864 Reduce icon size há 2 anos atrás
JobTreeViewItemDelegate.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
JobTreeViewItemDelegate.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
MainWindow.cpp 09af5e4afa Display information as assetprocessor analyzes assets regard how many assets are new files, are outdated, have altered dependencies, or have new builders (#17965) há 1 ano atrás
MainWindow.h 2dcc4fd25f Added a tab to Asset Processor to show the asset formats available for relocation with sidecar meta files. (#15584) há 2 anos atrás
MainWindow.ui 889352b89b Asset processor relocation UI with delay (#15668) há 2 anos atrás
MessageWindow.cpp a6082d0de1 AP startup error collector (#6484) há 4 anos atrás
MessageWindow.h a6082d0de1 AP startup error collector (#6484) há 4 anos atrás
MessageWindow.ui a6082d0de1 AP startup error collector (#6484) há 4 anos atrás
ProductAssetDetailsPanel.cpp 4e51b9c8bb Merge branch 'development' into origin_AP_GoToButtonPerf há 2 anos atrás
ProductAssetDetailsPanel.h 43b2666b25 Product details page is now tabbed, like other views in the Asset Processor. (#15709) há 2 anos atrás
ProductAssetDetailsPanel.ui 43b2666b25 Product details page is now tabbed, like other views in the Asset Processor. (#15709) há 2 anos atrás
ProductAssetTreeItemData.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
ProductAssetTreeItemData.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
ProductAssetTreeModel.cpp 8320fcbaea Improved performance loading assets tab the first time. há 2 anos atrás
ProductAssetTreeModel.h 8320fcbaea Improved performance loading assets tab the first time. há 2 anos atrás
ProductDependencyTreeDelegate.cpp 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) há 3 anos atrás
ProductDependencyTreeDelegate.h 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) há 3 anos atrás
ProductDependencyTreeItemData.cpp 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) há 3 anos atrás
ProductDependencyTreeItemData.h 87bf26be73 Use TreeView to show product dependencies; adjust UI to show the tree (#9983) há 3 anos atrás
ProductDependencyTreeModel.cpp b53d0c5a8b Fix handling of dependency cycles. há 3 anos atrás
ProductDependencyTreeModel.h b53d0c5a8b Fix handling of dependency cycles. há 3 anos atrás
SourceAssetDetailsPanel.cpp bbcf6f71af Fixed performance issue displaying assets with hundreds of dependencies. há 2 anos atrás
SourceAssetDetailsPanel.h 49b229b74e Asset processor intermediate assets UI (#10545) há 3 anos atrás
SourceAssetDetailsPanel.ui 49b229b74e Asset processor intermediate assets UI (#10545) há 3 anos atrás
SourceAssetTreeFilterModel.cpp af29548343 Asset Processor: Measure, show, store, and load analysis job (CreateJob) duration metrics (#10624) há 3 anos atrás
SourceAssetTreeFilterModel.h af29548343 Asset Processor: Measure, show, store, and load analysis job (CreateJob) duration metrics (#10624) há 3 anos atrás
SourceAssetTreeItemData.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
SourceAssetTreeItemData.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
SourceAssetTreeModel.cpp 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás
SourceAssetTreeModel.h 98f1a29989 Fixed UI navigation for meta data based assets in the Asset Processor. The scan folder ID is kept with the relative path to the source asset, so it can be looked up later. há 2 anos atrás