Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
..
ACES 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase hai 1 ano
AuxGeom 02f1d59375 Removing the prefix from all MultiDevice classes. hai 1 ano
Builders 324c0317e9 O3DE engine Gem rename support (#17059) %!s(int64=2) %!d(string=hai) anos
Checkerboard 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) %!s(int64=3) %!d(string=hai) anos
ColorGrading 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) %!s(int64=3) %!d(string=hai) anos
CoreLights fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
CubeMapCapture b1c5fd9c46 SRG-related resources. hai 1 ano
Debug f52cfa5153 Improvements for skin and fixes for Eye and some other materials %!s(int64=2) %!d(string=hai) anos
Decals 02f1d59375 Removing the prefix from all MultiDevice classes. hai 1 ano
DisplayMapper 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase hai 1 ano
ImGui 02f1d59375 Removing the prefix from all MultiDevice classes. hai 1 ano
ImageBasedLights 4cca49f287 Fix the first-time Editor crash bugs (#16197) %!s(int64=2) %!d(string=hai) anos
LightingChannel 0882fea388 Update lighting channel config ui to remove extra group and add labels to each channel %!s(int64=2) %!d(string=hai) anos
LookupTable 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=4) %!d(string=hai) anos
Material b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC %!s(int64=2) %!d(string=hai) anos
Math 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=4) %!d(string=hai) anos
Mesh 02f1d59375 Removing the prefix from all MultiDevice classes. hai 1 ano
MorphTargets fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
OcclusionCullingPlane 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places %!s(int64=2) %!d(string=hai) anos
Platform 5946f2e724 Misc mac fixes that didnt make the cut for the stab branch. (#15855) %!s(int64=2) %!d(string=hai) anos
PostProcess 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase hai 1 ano
PostProcessing fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
RayTracing fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
ReflectionProbe 02f1d59375 Removing the prefix from all MultiDevice classes. hai 1 ano
ReflectionScreenSpace c6c7f88578 Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588) hai 1 ano
ScreenSpace fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
Shadows 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase hai 1 ano
Silhouette 0da89b1195 Fix silhouette dynamic passes not getting added %!s(int64=2) %!d(string=hai) anos
SkinnedMesh fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
SkyAtmosphere fdabdc28e1 Add support for specialization constants for shader options (#18019) hai 1 ano
SkyBox 38ffa86aef Moving draw item related classes to MultiDevice. hai 1 ano
SpecularReflections 9f0b83f23e Add ray tracing capable device mask. hai 1 ano
SplashScreen 8ecf44c498 Only enable splash screen in game %!s(int64=2) %!d(string=hai) anos
TransformService b1c5fd9c46 SRG-related resources. hai 1 ano
Utils 02f1d59375 Removing the prefix from all MultiDevice classes. hai 1 ano
CommonModule.cpp 324c0317e9 O3DE engine Gem rename support (#17059) %!s(int64=2) %!d(string=hai) anos
CommonSystemComponent.cpp c52c3ea9ca Merge remote-tracking branch 'upstream/development' into AMZN-alexpete/silhouette/latest %!s(int64=2) %!d(string=hai) anos
CommonSystemComponent.h 74f0cb5b98 Removes LuxCore (#6491) %!s(int64=4) %!d(string=hai) anos
EditorCommonSystemComponent.cpp 6f716b3110 LightingChannelConfiguration needs to be reflected at game runtime, not just in Editortime %!s(int64=2) %!d(string=hai) anos
EditorCommonSystemComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=4) %!d(string=hai) anos
FrameCaptureSystemComponent.cpp 6bccfaaa8f Change screenshot API (#14444) %!s(int64=3) %!d(string=hai) anos
FrameCaptureSystemComponent.h 6bccfaaa8f Change screenshot API (#14444) %!s(int64=3) %!d(string=hai) anos
ProfilingCaptureSystemComponent.cpp 6f6d8fc78c update ProfilingCaptureSystemComponent behavior context scope flag to Common instead of Automated %!s(int64=3) %!d(string=hai) anos
ProfilingCaptureSystemComponent.h fe8dac7989 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) %!s(int64=4) %!d(string=hai) anos