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Nicholas Lawson 37454b0f61 Fixes crash bugs and improves performance when editing entity properties (#17926) (#17938) 1 год назад
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EditorMaterialComponent.cpp 37454b0f61 Fixes crash bugs and improves performance when editing entity properties (#17926) (#17938) 1 год назад
EditorMaterialComponent.h 508cef417b Fix for some material params being hidden after hiding entity and switching level. (#14573) 2 лет назад
EditorMaterialComponentExporter.cpp afc5ec79fb updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_' 2 лет назад
EditorMaterialComponentExporter.h 0ed7dea54d Change generate source materials progress dialog into a class so that it can be used in multiple places. 2 лет назад
EditorMaterialComponentInspector.cpp 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version 2 лет назад
EditorMaterialComponentInspector.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
EditorMaterialComponentSerializer.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
EditorMaterialComponentSerializer.h 68cb8792f7 fix header comments 4 лет назад
EditorMaterialComponentSlot.cpp 3e2593062c Material component to only use custom previews if properties are overridden 2 лет назад
EditorMaterialComponentSlot.h ccd4f774e7 Remove the material component slot on asset ready handler which was causing previews to be updated whenever any component loaded that material 2 лет назад
EditorMaterialComponentUtil.cpp 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version 2 лет назад
EditorMaterialComponentUtil.h 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version 2 лет назад
EditorMaterialModelUvNameMapInspector.cpp d9e5f489cb Cleaning up dynamic property class. 3 лет назад
EditorMaterialModelUvNameMapInspector.h 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component 2 лет назад
EditorMaterialSystemComponent.cpp 6f814273e8 Remove preview labels (#17688) 1 год назад
EditorMaterialSystemComponent.h ceb25ca61a Add Lua Editor to tools Menu, introduce API call to simplify creating alphabetically ordered menus/toolbars. 3 лет назад
MaterialAssignment.cpp 4ea6d8710b Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844) 2 лет назад
MaterialAssignmentId.cpp 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component 2 лет назад
MaterialBrowserInteractions.cpp 6f814273e8 Remove preview labels (#17688) 1 год назад
MaterialBrowserInteractions.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
MaterialComponent.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
MaterialComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
MaterialComponentConfig.cpp 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 лет назад
MaterialComponentController.cpp dfc2d863ff Initial silhouette feature 2 лет назад
MaterialComponentController.h 3e2593062c Material component to only use custom previews if properties are overridden 2 лет назад