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BufferSystem.cpp 10 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RHI/Factory.h>
  9. #include <Atom/RPI.Public/Buffer/BufferSystem.h>
  10. #include <Atom/RPI.Public/Buffer/Buffer.h>
  11. #include <Atom/RPI.Public/Buffer/BufferPool.h>
  12. #include <Atom/RHI/RHISystemInterface.h>
  13. #include <Atom/RPI.Reflect/Buffer/BufferAssetCreator.h>
  14. #include <Atom/RPI.Reflect/Buffer/BufferAssetView.h>
  15. #include <AtomCore/Instance/InstanceDatabase.h>
  16. #include <AzCore/Interface/Interface.h>
  17. namespace AZ
  18. {
  19. namespace RPI
  20. {
  21. void BufferSystem::Reflect(ReflectContext* context)
  22. {
  23. BufferAsset::Reflect(context);
  24. BufferAssetView::Reflect(context);
  25. }
  26. void BufferSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers)
  27. {
  28. assetHandlers.emplace_back(MakeAssetHandler<BufferAssetHandler>());
  29. }
  30. void BufferSystem::Init()
  31. {
  32. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  33. {
  34. Data::InstanceHandler<Buffer> handler;
  35. handler.m_createFunction = [](Data::AssetData* bufferAsset)
  36. {
  37. return Buffer::CreateInternal(*(azrtti_cast<BufferAsset*>(bufferAsset)));
  38. };
  39. Data::InstanceDatabase<Buffer>::Create(azrtti_typeid<BufferAsset>(), handler);
  40. }
  41. {
  42. Data::InstanceHandler<BufferPool> handler;
  43. handler.m_createFunction = [device](Data::AssetData* poolAsset)
  44. {
  45. return BufferPool::CreateInternal(*device, *(azrtti_cast<ResourcePoolAsset*>(poolAsset)));
  46. };
  47. Data::InstanceDatabase<BufferPool>::Create(azrtti_typeid<ResourcePoolAsset>(), handler);
  48. }
  49. Interface<BufferSystemInterface>::Register(this);
  50. m_initialized = true;
  51. }
  52. void BufferSystem::Shutdown()
  53. {
  54. if (!m_initialized)
  55. {
  56. return;
  57. }
  58. for (uint8_t index = 0; index < static_cast<uint8_t>(CommonBufferPoolType::Count); index++)
  59. {
  60. m_commonPools[index] = nullptr;
  61. }
  62. Interface<BufferSystemInterface>::Unregister(this);
  63. Data::InstanceDatabase<Buffer>::Destroy();
  64. Data::InstanceDatabase<BufferPool>::Destroy();
  65. m_initialized = false;
  66. }
  67. RHI::Ptr<RHI::BufferPool> BufferSystem::GetCommonBufferPool(CommonBufferPoolType poolType)
  68. {
  69. const uint8_t index = static_cast<uint8_t>(poolType);
  70. if (!m_commonPools[index])
  71. {
  72. CreateCommonBufferPool(poolType);
  73. }
  74. return m_commonPools[index];
  75. }
  76. bool BufferSystem::CreateCommonBufferPool(CommonBufferPoolType poolType)
  77. {
  78. if (!m_initialized)
  79. {
  80. return false;
  81. }
  82. auto* device = RHI::RHISystemInterface::Get()->GetDevice();
  83. RHI::Ptr<RHI::BufferPool> bufferPool = RHI::Factory::Get().CreateBufferPool();
  84. RHI::BufferPoolDescriptor bufferPoolDesc;
  85. switch (poolType)
  86. {
  87. case CommonBufferPoolType::Constant:
  88. bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::Constant;
  89. bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
  90. bufferPoolDesc.m_hostMemoryAccess = RHI::HostMemoryAccess::Write;
  91. break;
  92. case CommonBufferPoolType::StaticInputAssembly:
  93. bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::InputAssembly | RHI::BufferBindFlags::ShaderRead;
  94. bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
  95. bufferPoolDesc.m_hostMemoryAccess = RHI::HostMemoryAccess::Write;
  96. break;
  97. case CommonBufferPoolType::DynamicInputAssembly:
  98. bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::DynamicInputAssembly | RHI::BufferBindFlags::ShaderRead;
  99. bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Host;
  100. bufferPoolDesc.m_hostMemoryAccess = RHI::HostMemoryAccess::Write;
  101. break;
  102. case CommonBufferPoolType::ReadBack:
  103. bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::CopyWrite;
  104. bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Host;
  105. bufferPoolDesc.m_hostMemoryAccess = RHI::HostMemoryAccess::Read;
  106. break;
  107. case CommonBufferPoolType::ReadWrite:
  108. // Add CopyRead flag too since it's often we need to read back GPU attachment buffers.
  109. bufferPoolDesc.m_bindFlags =
  110. // [To Do] - the following line (and possibly InputAssembly / DynamicInputAssembly) will need to
  111. // be added to support future indirect buffer usage for GPU driven render pipeline
  112. // RHI::BufferBindFlags::Indirect |
  113. RHI::BufferBindFlags::ShaderWrite | RHI::BufferBindFlags::ShaderRead | RHI::BufferBindFlags::CopyRead;
  114. bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
  115. bufferPoolDesc.m_hostMemoryAccess = RHI::HostMemoryAccess::Write;
  116. break;
  117. case CommonBufferPoolType::ReadOnly:
  118. // [To Do] - the following line (and possibly InputAssembly / DynamicInputAssembly) will need to
  119. // be added to support future indirect buffer usage for GPU driven render pipeline
  120. bufferPoolDesc.m_bindFlags = // RHI::BufferBindFlags::Indirect |
  121. RHI::BufferBindFlags::ShaderRead;
  122. bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
  123. bufferPoolDesc.m_hostMemoryAccess = RHI::HostMemoryAccess::Write;
  124. break;
  125. case CommonBufferPoolType::Indirect:
  126. bufferPoolDesc.m_bindFlags = AZ::RHI::BufferBindFlags::ShaderReadWrite | AZ::RHI::BufferBindFlags::Indirect |
  127. AZ::RHI::BufferBindFlags::CopyRead | AZ::RHI::BufferBindFlags::CopyWrite;
  128. bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
  129. bufferPoolDesc.m_hostMemoryAccess = RHI::HostMemoryAccess::Write;
  130. break;
  131. default:
  132. AZ_Error("BufferSystem", false, "Unknown common buffer pool type: %d", poolType);
  133. return false;
  134. }
  135. bufferPool->SetName(Name(AZStd::string::format("RPI::CommonBufferPool_%i", static_cast<uint32_t>(poolType))));
  136. RHI::ResultCode resultCode = bufferPool->Init(*device, bufferPoolDesc);
  137. if (resultCode != RHI::ResultCode::Success)
  138. {
  139. AZ_Error("BufferSystem", false, "Failed to create buffer pool: %d", poolType);
  140. return false;
  141. }
  142. m_commonPools[static_cast<uint8_t>(poolType)] = bufferPool;
  143. return true;
  144. }
  145. Data::Instance<Buffer> BufferSystem::CreateBufferFromCommonPool(const CommonBufferDescriptor& descriptor)
  146. {
  147. AZ::Uuid bufferId;
  148. if (descriptor.m_isUniqueName)
  149. {
  150. bufferId = Uuid::CreateName(descriptor.m_bufferName);
  151. // Report error if there is a buffer with same name.
  152. // Note: this shouldn't return the existing buffer because users are expecting a newly created buffer.
  153. if (Data::InstanceDatabase<Buffer>::Instance().Find(Data::InstanceId::CreateUuid(bufferId)))
  154. {
  155. AZ_Error("BufferSystem", false, "Buffer with same name '%s' already exist", descriptor.m_bufferName.c_str());
  156. return nullptr;
  157. }
  158. }
  159. else
  160. {
  161. bufferId = Uuid::CreateRandom();
  162. }
  163. RHI::Ptr<RHI::BufferPool> bufferPool = GetCommonBufferPool(descriptor.m_poolType);
  164. if (!bufferPool)
  165. {
  166. AZ_Error("BufferSystem", false, "Common buffer pool type %d doesn't exist", descriptor.m_poolType);
  167. return nullptr;
  168. }
  169. RHI::BufferDescriptor bufferDesc;
  170. bufferDesc.m_alignment = descriptor.m_elementSize;
  171. bufferDesc.m_bindFlags = bufferPool->GetDescriptor().m_bindFlags;
  172. bufferDesc.m_byteCount = descriptor.m_byteCount;
  173. Data::Asset<BufferAsset> bufferAsset;
  174. BufferAssetCreator creator;
  175. creator.Begin(bufferId);
  176. creator.SetBufferName(descriptor.m_bufferName);
  177. creator.SetBuffer(descriptor.m_bufferData, descriptor.m_bufferData? descriptor.m_byteCount : 0, bufferDesc);
  178. creator.SetUseCommonPool(descriptor.m_poolType);
  179. RHI::BufferViewDescriptor viewDescriptor;
  180. if (descriptor.m_elementFormat != RHI::Format::Unknown)
  181. {
  182. viewDescriptor = RHI::BufferViewDescriptor::CreateTyped(
  183. 0,
  184. aznumeric_cast<uint32_t>(bufferDesc.m_byteCount / descriptor.m_elementSize),
  185. descriptor.m_elementFormat);
  186. }
  187. else
  188. {
  189. viewDescriptor = RHI::BufferViewDescriptor::CreateStructured(
  190. 0, aznumeric_cast<uint32_t>(bufferDesc.m_byteCount / descriptor.m_elementSize), descriptor.m_elementSize);
  191. }
  192. creator.SetBufferViewDescriptor(viewDescriptor);
  193. if (creator.End(bufferAsset))
  194. {
  195. return Data::InstanceDatabase<Buffer>::Instance().FindOrCreate(Data::InstanceId::CreateUuid(bufferId), bufferAsset);
  196. }
  197. return nullptr;
  198. }
  199. Data::Instance<Buffer> BufferSystem::FindCommonBuffer(AZStd::string_view uniqueBufferName)
  200. {
  201. const AZ::Uuid bufferId = Uuid::CreateName(uniqueBufferName);
  202. return Data::InstanceDatabase<Buffer>::Instance().Find(Data::InstanceId::CreateUuid(bufferId));
  203. }
  204. } // namespace RPI
  205. } // namespace AZ