@@ -237,7 +237,7 @@ class Light extends Object3D {
cs.transitionFraction = transitionFraction;
cs.debugShader = debugShader;
cs.blur.radius = 0.0;
- cs.mode = Dynamic;
+ cs.mode = shadows.mode == None ? None : Dynamic;
params.resize(cascadeNbr);
for ( i in 0...params.length )
if ( params[i] == null )