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@@ -45,8 +45,9 @@ class Tools {
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}
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setBlendMode(b.material, blendMode);
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var tmp = TMP_VECTOR;
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- tmp.x = tile.width;
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- tmp.y = tile.height;
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+ // adds 1/10 pixel size to prevent precision loss after scaling
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+ tmp.x = tile.width + 0.1;
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+ tmp.y = tile.height + 0.1;
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tmp.z = 1;
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b.shader.size = tmp;
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tmp.x = spr.matA;
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