@@ -370,7 +370,7 @@ class GlDriver extends Driver {
p.fragment = compileShader(glout,shader.fragment);
p.p = gl.createProgram();
- #if (hlsdl || usegl)
+ #if ((hlsdl || usegl) && !hlmesa)
if( glES == null ) {
var outCount = 0;
for( v in shader.fragment.data.vars )