clementlandrin 7 mēneši atpakaļ
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revīzija
1739e9935c
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      h3d/shader/pbr/DefaultForward.hx

+ 1 - 1
h3d/shader/pbr/DefaultForward.hx

@@ -224,7 +224,7 @@ class DefaultForward extends hxsl.Shader {
 			@unroll for ( c in 0...CASCADE_COUNT ) {
 				var cascadeScale = lightInfos[i + 5 + 2 * c];
 				var shadowPos0 = transformedPosition * shadowProj;
-				var shadowPos = i == 0 ? shadowPos0 : shadowPos0 * cascadeScale.xyz + lightInfos[i + 6 + 2 * c].xyz;
+				var shadowPos = c == 0 ? shadowPos0 : shadowPos0 * cascadeScale.xyz + lightInfos[i + 6 + 2 * c].xyz;
 				if ( inside(shadowPos) ) {
 					var zMax = saturate(shadowPos.z);
 					var shadowUv = shadowPos.xy;