@@ -12,7 +12,7 @@ private typedef RenderZoneStack = { hasRZ:Bool, x:Float, y:Float, w:Float, h:Flo
@:access(h2d.Scene)
class RenderContext extends h3d.impl.RenderContext {
- static inline var BUFFERING = false;
+ static inline var BUFFERING = #if heaps_emit_tile_buffering true #else false #end;
public var globalAlpha = 1.;
public var buffer : hxd.FloatBuffer;
@@ -606,4 +606,4 @@ class RenderContext extends h3d.impl.RenderContext {
return true;
}
-}
+}