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@@ -12,7 +12,7 @@ private typedef RenderZoneStack = { hasRZ:Bool, x:Float, y:Float, w:Float, h:Flo
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@:access(h2d.Scene)
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@:access(h2d.Scene)
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class RenderContext extends h3d.impl.RenderContext {
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class RenderContext extends h3d.impl.RenderContext {
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- static inline var BUFFERING = false;
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+ static inline var BUFFERING = #if heaps_emit_tile_buffering true #else false #end;
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public var globalAlpha = 1.;
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public var globalAlpha = 1.;
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public var buffer : hxd.FloatBuffer;
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public var buffer : hxd.FloatBuffer;
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@@ -606,4 +606,4 @@ class RenderContext extends h3d.impl.RenderContext {
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return true;
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return true;
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}
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}
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-}
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+}
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