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@@ -417,6 +417,9 @@ class Camera {
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m._33 = zFar / (zFar - zNear);
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m._34 = 1;
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m._43 = -(zNear * zFar) / (zFar - zNear);
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+
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+ m._31 = jitterOffsetX;
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+ m._32 = jitterOffsetY;
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}
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m._11 += viewX * m._14;
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@@ -429,9 +432,6 @@ class Camera {
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m._32 += viewY * m._34;
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m._42 += viewY * m._44;
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- m._31 += jitterOffsetX;
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- m._32 += jitterOffsetY;
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-
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// our z is negative in that case
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if( rightHanded ) {
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m._33 *= -1;
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