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Do not apply jittering on orthographic camera

TothBenoit 1 年之前
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234e7af8a8
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      h3d/Camera.hx

+ 3 - 3
h3d/Camera.hx

@@ -417,6 +417,9 @@ class Camera {
 			m._33 = zFar / (zFar - zNear);
 			m._34 = 1;
 			m._43 = -(zNear * zFar) / (zFar - zNear);
+
+			m._31 = jitterOffsetX;
+			m._32 = jitterOffsetY;
 		}
 
 		m._11 += viewX * m._14;
@@ -429,9 +432,6 @@ class Camera {
 		m._32 += viewY * m._34;
 		m._42 += viewY * m._44;
 
-		m._31 += jitterOffsetX;
-		m._32 += jitterOffsetY;
-
 		// our z is negative in that case
 		if( rightHanded ) {
 			m._33 *= -1;