Nicolas Cannasse 4 years ago
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33d80b6a4c
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  1. 37 0
      CHANGELOG.md
  2. 1 1
      haxelib.json

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CHANGELOG.md

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+## 1.9.0 (February 28, 2021)
+
+HL:
+* Fixes compatibility with Haxe 4.2 (requires 4.2.1)
+
+2D:
+* More DomKit APIs
+* Flow overflow: Hidden and Scroll support
+* Text.letterSpacing is now 0 by default
+* New Camera implementation (@Yanrishatum)
+* Allow different textures for Graphics/TileGroup/SpriteBatch using BatchDrawState (@Yanrishatum)
+* <a> link support in HtmlText (@Azrou)
+
+3D:
+* Refactor PBR Renderer (begin/end), allow shader injection in RendererFX
+* Support for Y-up exported FBX (auto convert to Z-up)
+* Support for centimer exported FBX (auto convert to meters)
+* Added Texture.lodBias support for mipmaps
+* More detailed skin collider support based on joint bounding boxes
+* Added HMD large index (models with >64K vertexes)
+* PBR Forward support (@ShiroSmith)
+* new MetchBatch implementation (unlimited instances)
+
+HxSL:
+* Added Mat2 type
+* Added Array of textures support
+* Added texture.size() / textureSize(tex) (@Yanrishatum)
+* Added @borrow to import another shader var (@Yanrishatum)
+* Added @sampler(groupName) to bypass 16 samplers DX limit
+
+Other:
+* Added DDS support for compressed/mipmaped/float textures
+* Added HDR texture support
+* More APIs/support for float/hdr/16 bit textures
+* ... and many many other improvements
+
+ 
 ## 1.8.0 (April 7, 2020)
 
 2D:

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haxelib.json

@@ -3,7 +3,7 @@
 	"url" : "http://heaps.io",
 	"license" : "BSD",
     "description" : "The GPU Game Framework",
-    "version" : "1.8.0",
+    "version" : "1.9.0",
 	"releasenote" : "See CHANGELOG.md",
 	"contributors" : ["ncannasse"],
 	"dependencies" : { "format" : "" }