@@ -1,6 +1,7 @@
package h3d;
import hxd.Math;
+@:noDebug
class Matrix {
static var tmp = new Matrix();
using hxd.Math;
class Quat {
public var x : Float;
@@ -4,6 +4,7 @@ using hxd.Math;
/**
A 4 floats vector. Everytime a Vector is returned, it means a copy is created.
**/
class Vector {
@@ -79,6 +79,7 @@ class SmoothTarget extends Animation {
frame = target.frame;
}
+ @:noDebug
override function sync( decompose = false ) {
if( decompose ) throw "assert";
var objects : Array<SmoothObject> = cast objects;