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@@ -78,7 +78,7 @@ class Terrain extends hxsl.Shader {
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var angle = surfaceParams[i].w;
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var offset = vec2(surfaceParams[i].y, surfaceParams[i].z);
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var tilling = surfaceParams[i].x;
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- var worldUV = vec2((uv + tileIndex) * tilling) + offset;
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+ var worldUV = (uv + tileIndex) * tilling + offset;
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var res = vec2( worldUV.x * cos(angle) - worldUV.y * sin(angle) , worldUV.y * cos(angle) + worldUV.x * sin(angle));
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var surfaceUV = vec3(res, i);
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return surfaceUV;
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