@@ -36,7 +36,7 @@ class PropsImport extends hxsl.Shader {
normal = normalTex.get(uv).xyz;
#if MRT_low
- normal = unpackNormal(vec4(normal, 1.0));
+ normal = (normal - 0.5) * 2.0;
#end
var pbr = pbrTex.get(uv);
metalness = pbr.r;