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@@ -238,8 +238,7 @@ class RenderContext extends h3d.impl.RenderContext {
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public function beforeDraw() {
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if( texture == null ) texture = h3d.mat.Texture.fromColor(0xFF00FF);
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baseShader.texture = texture;
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- var f = currentObj.filter;
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- texture.filter = (currentObj.filter == null ? defaultSmooth : currentObj.smooth) ? Linear : Nearest;
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+ texture.filter = (currentObj.smooth == null ? defaultSmooth : currentObj.smooth) ? Linear : Nearest;
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texture.wrap = currentObj.tileWrap ? Repeat : Clamp;
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var blend = currentObj.blendMode;
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if( inFilter == currentObj && blend == Erase ) blend = Add; // add THEN erase
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