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fixed smooth correctly applied

ncannasse 8 年之前
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4aa0fb3f0a
共有 1 個文件被更改,包括 1 次插入2 次删除
  1. 1 2
      h2d/RenderContext.hx

+ 1 - 2
h2d/RenderContext.hx

@@ -238,8 +238,7 @@ class RenderContext extends h3d.impl.RenderContext {
 	public function beforeDraw() {
 		if( texture == null ) texture = h3d.mat.Texture.fromColor(0xFF00FF);
 		baseShader.texture = texture;
-		var f = currentObj.filter;
-		texture.filter = (currentObj.filter == null ? defaultSmooth : currentObj.smooth) ? Linear : Nearest;
+		texture.filter = (currentObj.smooth == null ? defaultSmooth : currentObj.smooth) ? Linear : Nearest;
 		texture.wrap = currentObj.tileWrap ? Repeat : Clamp;
 		var blend = currentObj.blendMode;
 		if( inFilter == currentObj  && blend == Erase ) blend = Add; // add THEN erase