@@ -13,6 +13,12 @@ class Point {
this.z = z;
}
+ public inline function scale( v : Float ) {
+ x *= v;
+ y *= v;
+ z *= v;
+ }
+
public function inFrustum( mvp : Matrix ) {
if( !Plane.frustumLeft(mvp).side(this) )
return false;