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@@ -13,6 +13,12 @@ class Point {
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this.z = z;
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this.z = z;
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}
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}
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+ public inline function scale( v : Float ) {
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+ x *= v;
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+ y *= v;
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+ z *= v;
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+ }
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+
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public function inFrustum( mvp : Matrix ) {
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public function inFrustum( mvp : Matrix ) {
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if( !Plane.frustumLeft(mvp).side(this) )
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if( !Plane.frustumLeft(mvp).side(this) )
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return false;
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return false;
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