@@ -17,7 +17,7 @@ class LightSystem {
this.globals = globals;
initGlobals();
cachedShaderList = [];
- ambientLight = new h3d.Vector(1, 1, 1);
+ ambientLight = new h3d.Vector(0.5, 0.5, 0.5);
ambientShader = new h3d.shader.AmbientLight();
}