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@@ -17,7 +17,7 @@ class LightSystem {
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this.globals = globals;
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this.globals = globals;
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initGlobals();
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initGlobals();
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cachedShaderList = [];
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cachedShaderList = [];
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- ambientLight = new h3d.Vector(1, 1, 1);
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+ ambientLight = new h3d.Vector(0.5, 0.5, 0.5);
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ambientShader = new h3d.shader.AmbientLight();
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ambientShader = new h3d.shader.AmbientLight();
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}
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}
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