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@@ -17,7 +17,7 @@ class UVAnim extends hxsl.Shader {
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function vertex() {
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var frame = float(int((global.time - startTime) * speed));
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- if( loop ) frame %= totalFrames else frame = max(frame, totalFrames - 1);
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+ if( loop ) frame %= totalFrames else frame = min(frame, totalFrames - 1);
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var delta = vec2(1. / frameDivision, 1. / frameDivision) * vec2( frame % frameDivision, float(int(frame / frameDivision)) );
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calculatedUV += delta;
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}
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