@@ -228,7 +228,7 @@ class CameraController extends h3d.scene.Object {
if( moveY != 0 ) {
targetPos.z -= moveY * 0.003 * rotateSpeed;
- var E = 1e-8;
+ var E = 2e-5;
var bound = Math.PI - E;
if( targetPos.z < E ) targetPos.z = E;
if( targetPos.z > bound ) targetPos.z = bound;