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@@ -1,3 +1,16 @@
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+## 2.0 (January 1, 2024)
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+
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+* changed h3d.Vector to be a 3 component vector (alias to h3d.col.Point), added h3d.Vector4
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+* unified all buffers (index, vertex, managedbuffer) into a single h3d.Buffer object and add a specific format to it
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+* unified DepthBuffer and Texture
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+* added ability to change vertex buffer attributes precision as part of buffer format and HMD convert
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+* added unified cache system with Driver.setShaderCache
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+* lots of graphics improvements and fixes by @clementlandrin
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+* fixes and improvements for DX12 driver which is now production ready
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+* cleanup of old deprecated code (flash, haxe3, etc.)
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+* compatibility with HashLink 1.14
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+* ... and many many other improvements
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+
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## 1.10.0 (February 19, 2023)
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Graphics:
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