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Temporary fix for the editor outlines flickering when rendered after TAA

TothBenoit 1 年之前
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7de0ef5bc5
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      h3d/scene/pbr/Renderer.hx

+ 1 - 1
h3d/scene/pbr/Renderer.hx

@@ -413,7 +413,7 @@ class Renderer extends h3d.scene.Renderer {
 		#if editor
 		#if editor
 			switch( currentStep ) {
 			switch( currentStep ) {
 				case MainDraw:
 				case MainDraw:
-				case AfterTonemapping:
+				case BeforeTonemapping:
 					if (showEditorGuides) {
 					if (showEditorGuides) {
 						renderPass(defaultPass, get("debuggeom"), backToFront);
 						renderPass(defaultPass, get("debuggeom"), backToFront);
 						renderPass(defaultPass, get("debuggeom_alpha"), backToFront);
 						renderPass(defaultPass, get("debuggeom_alpha"), backToFront);