@@ -413,7 +413,7 @@ class Renderer extends h3d.scene.Renderer {
#if editor
switch( currentStep ) {
case MainDraw:
- case AfterTonemapping:
+ case BeforeTonemapping:
if (showEditorGuides) {
renderPass(defaultPass, get("debuggeom"), backToFront);
renderPass(defaultPass, get("debuggeom_alpha"), backToFront);